• DocumentCode
    2401767
  • Title

    The Use of Live Virtual Guides in Educational Applications

  • Author

    Hulusic, Vedad ; Rizvic, Selma

  • Author_Institution
    Sarajevo Sch. of Sci. & Technol., Sarajevo, Bosnia-Herzegovina
  • fYear
    2011
  • fDate
    4-6 May 2011
  • Firstpage
    92
  • Lastpage
    97
  • Abstract
    Serious games are becoming increasingly popular in education, science, medicine, religion, engineering, and some other fields. Additionally, serious heritage games, including virtual reconstructions and museums, provide a good environment for a synthesis of serious games and cultural heritage. This may be used for education in the form of edutainment, comprising various techniques, such as storytelling, visual expression of information, interactivity and entertainment. This paper demonstrates a new concept of using live virtual guides in a Flash environment for cultural heritage virtual reconstruction. A pilot user study compares another approach using the X3D environment, highlighting the advantages and disadvantages of our concept. The introduced results can be easily adopted for serious games development.
  • Keywords
    computer games; educational computing; history; museums; virtual reality; X3D environment; cultural heritage virtual reconstruction; educational application; flash environment; information visual expression; live virtual guide; museums; serious heritage game synthesis; story telling; Cultural differences; Games; Rendering (computer graphics); Software; Solid modeling; Three dimensional displays; Virtual environments; cultural heritage; virtual guides; virtual reconstruction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
  • Conference_Location
    Athens
  • Print_ISBN
    978-1-4577-0316-4
  • Electronic_ISBN
    978-0-7695-4419-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2011.19
  • Filename
    5962108