DocumentCode
2401784
Title
Metropolis: Multisensory Simulation of a Populated City
Author
O´Sullivan, Carol ; Ennis, Cathy
Author_Institution
Trinity Coll. Dublin, Dublin, Ireland
fYear
2011
fDate
4-6 May 2011
Firstpage
1
Lastpage
7
Abstract
Creating realistic populated virtual environments is a challenge that many graphics and VR researchers are currently tackling. There are many interesting problems to solve, such as rendering and animating large and varied crowds efficiently and realistically in believable surroundings, and creating plausible behaviours and sounds for the individual inhabitants and their environment. This is the challenge that we are addressing in the Metropolis project, where our aim is to create the sights and sounds of a convincing crowd of humans and traffic in a complex cityscape. Exploring the perception of virtual humans and crowds is also integral to our approach, through psychophysical experiments with human participants.
Keywords
behavioural sciences computing; computer animation; psychology; rendering (computer graphics); sensor fusion; virtual reality; Metropolis project; complex cityscape; crowd animation; crowd traffic; graphics; human participant; multisensory simulation; populated city; psychophysical experiment; realistic populated virtual environment; rendering; sight; sound; virtual human; Animation; Cameras; Cities and towns; Humans; Navigation; Real time systems; Rendering (computer graphics); Animation; Crowd Simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
Conference_Location
Athens
Print_ISBN
978-1-4577-0316-4
Electronic_ISBN
978-0-7695-4419-9
Type
conf
DOI
10.1109/VS-GAMES.2011.9
Filename
5962109
Link To Document