• DocumentCode
    2401784
  • Title

    Metropolis: Multisensory Simulation of a Populated City

  • Author

    O´Sullivan, Carol ; Ennis, Cathy

  • Author_Institution
    Trinity Coll. Dublin, Dublin, Ireland
  • fYear
    2011
  • fDate
    4-6 May 2011
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    Creating realistic populated virtual environments is a challenge that many graphics and VR researchers are currently tackling. There are many interesting problems to solve, such as rendering and animating large and varied crowds efficiently and realistically in believable surroundings, and creating plausible behaviours and sounds for the individual inhabitants and their environment. This is the challenge that we are addressing in the Metropolis project, where our aim is to create the sights and sounds of a convincing crowd of humans and traffic in a complex cityscape. Exploring the perception of virtual humans and crowds is also integral to our approach, through psychophysical experiments with human participants.
  • Keywords
    behavioural sciences computing; computer animation; psychology; rendering (computer graphics); sensor fusion; virtual reality; Metropolis project; complex cityscape; crowd animation; crowd traffic; graphics; human participant; multisensory simulation; populated city; psychophysical experiment; realistic populated virtual environment; rendering; sight; sound; virtual human; Animation; Cameras; Cities and towns; Humans; Navigation; Real time systems; Rendering (computer graphics); Animation; Crowd Simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
  • Conference_Location
    Athens
  • Print_ISBN
    978-1-4577-0316-4
  • Electronic_ISBN
    978-0-7695-4419-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2011.9
  • Filename
    5962109