• DocumentCode
    2403716
  • Title

    Dynamic relationship management for personality rich character presentations in interactive games

  • Author

    Mehta, Manish ; Mishra, Kinshuk ; Corradini, Andrea

  • Author_Institution
    Coll. of Comput., Georgia Inst. of Technol., Atlanta, GA, USA
  • fYear
    2009
  • fDate
    18-21 June 2009
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    The generation of realistic behaviors is paramount to the believability of characters within an interactive computer game. The ideal way to reach the goal is to endow the characters populating the virtual graphical world with the capability of generating human-like behaviors and shape them according to their own personality. In this paper, we focus on non-player characters (NPC) capable of responding appropriately to game activities that helps in increasing game variability, providing a more enjoyable game-play experience. We specifically address the development of techniques that dynamically modify the relationships between players and non-player characters based on ongoing activities during the game. We present a system that models and maintains these relationships and provides methods by which characters can use the current relationship to formulate appropriate reactions in behavior and dialog. In this way, characters become gradually more effective as they learn and adapt to the user´s interests, habits and preferences. To modify the interpersonal relationships between characters and the player, the system tries to tailor the characters´ approach to dialog with the player based on different game events, goals, existing interpersonal relationships, and the kind of verbal exchange.
  • Keywords
    computer animation; computer games; dynamic relationship management; graphic animation; interactive computer game; nonplayer characters; personality rich character presentations; virtual graphical world; Business communication; Character generation; Context modeling; Educational institutions; Humans; Information science; Lifting equipment; Shape; Speech; Technology management; behavior generation; component; relationship management;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Speech Technology and Human-Computer Dialogue, 2009. SpeD '09. Proceedings of the 5-th Conference on
  • Conference_Location
    Constant
  • Print_ISBN
    978-1-4244-4727-5
  • Type

    conf

  • DOI
    10.1109/SPED.2009.5156181
  • Filename
    5156181