• DocumentCode
    2405069
  • Title

    Modeling the influence of action on spatial attention in visual interactive environments

  • Author

    Borji, Ali ; Sihite, Dicky N. ; Itti, Laurent

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Southern California, Los Angeles, CA, USA
  • fYear
    2012
  • fDate
    14-18 May 2012
  • Firstpage
    444
  • Lastpage
    450
  • Abstract
    A large number of studies have been reported on top-down influences of visual attention. However, less progress have been made in understanding and modeling its mechanisms in real-world tasks. In this paper, we propose an approach for learning spatial attention taking into account influences of physical actions on top-down attention. For this purpose, we focus on interactive visual environments (video games) which are modest real-world simulations, where a player has to attend to certain aspects of visual stimuli and perform actions to achieve a goal. The basic idea is to learn a mapping from current mental state of the game player, represented by past actions and observations, to its gaze fixation. A data-driven approach is followed where we train a model from the data of some players and test it over a new subject. In particular, two contributions this paper makes are: 1) employing multi-modal information including mean eye position, gist of a scene, physical actions, bottom-up saliency, and tagged events for state representation and 2) analysis of different methods of combining bottom-up and top-down influences. Comparing with other top-down task-driven and bottom-up spatio-temporal models, our approach shows higher NSS scores in predicting eye positions.
  • Keywords
    computer games; visual perception; bottom-up saliency; data-driven approach; interactive visual environments; mean eye position; multimodal information; physical actions; spatial attention; state representation; tagged events; top-down attention; top-down influence; video games; visual attention; visual interactive environments; Computational modeling; Games; Humans; Predictive models; Vectors; Visualization; Wheels;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics and Automation (ICRA), 2012 IEEE International Conference on
  • Conference_Location
    Saint Paul, MN
  • ISSN
    1050-4729
  • Print_ISBN
    978-1-4673-1403-9
  • Electronic_ISBN
    1050-4729
  • Type

    conf

  • DOI
    10.1109/ICRA.2012.6224551
  • Filename
    6224551