DocumentCode
240521
Title
A Serious Game for Medical-Based Cultural Competence Education and Training
Author
Beig, Mirza ; Mayer, Arnaldo ; Chan, Chi Hou ; Kapralos, Bill ; Dubrowski, Adam
Author_Institution
Fac. of Bus. & Inf. Technol., Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
fYear
2014
fDate
7-10 July 2014
Firstpage
211
Lastpage
212
Abstract
Here we present a novel multi-player serious game for the purpose of cultural sensitivity competence training aimed at healthcare providers and trainees. The serious game allows for a wide variety of realistic culturally sensitive scenarios to be easily created and simulated.
Keywords
biomedical education; computer based training; cultural aspects; health care; medical computing; serious games (computing); cultural sensitivity competence training; healthcare; medical-based cultural competence education; medical-based cultural competence training; multiplayer serious game; Cultural differences; Educational institutions; Games; Hospitals; Training; Cultural competence; game-based learning; healthcare; serious game; virtual simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on
Conference_Location
Athens
Type
conf
DOI
10.1109/ICALT.2014.68
Filename
6901439
Link To Document