• DocumentCode
    240521
  • Title

    A Serious Game for Medical-Based Cultural Competence Education and Training

  • Author

    Beig, Mirza ; Mayer, Arnaldo ; Chan, Chi Hou ; Kapralos, Bill ; Dubrowski, Adam

  • Author_Institution
    Fac. of Bus. & Inf. Technol., Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
  • fYear
    2014
  • fDate
    7-10 July 2014
  • Firstpage
    211
  • Lastpage
    212
  • Abstract
    Here we present a novel multi-player serious game for the purpose of cultural sensitivity competence training aimed at healthcare providers and trainees. The serious game allows for a wide variety of realistic culturally sensitive scenarios to be easily created and simulated.
  • Keywords
    biomedical education; computer based training; cultural aspects; health care; medical computing; serious games (computing); cultural sensitivity competence training; healthcare; medical-based cultural competence education; medical-based cultural competence training; multiplayer serious game; Cultural differences; Educational institutions; Games; Hospitals; Training; Cultural competence; game-based learning; healthcare; serious game; virtual simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on
  • Conference_Location
    Athens
  • Type

    conf

  • DOI
    10.1109/ICALT.2014.68
  • Filename
    6901439