• DocumentCode
    240529
  • Title

    How to Teach Entrepreneurship Using Serious Games and Web 2.0

  • Author

    Protopsaltis, Aristidis ; Hetzner, Sonia ; Borotis, Spiros ; Connolly, Thomas ; Hainey, Thomas

  • Author_Institution
    Inst. fur Lern-Innovation, FAU, Erlangen-Nürnberg, Germany
  • fYear
    2014
  • fDate
    7-10 July 2014
  • Firstpage
    227
  • Lastpage
    229
  • Abstract
    This paper reports on the main piloting of the Start Up EU project (http://startup-eu.net/). Start Up EU targets secondary schools and simulates the process of starting up a high tech company. The project developed a series of mini-games, a Web2.0 platform and a collaborative competition for students, between 14 and 18 years of age. 243 students participated in the competition, completing a series of 8 tasks, starting from a business idea to a product and creating an elevator pitch. Pre-competition and post-competition questionnaires were collected and the results on participants´ perception of the learning experience regarding entrepreneurship using serious games and Web 2.0 technologies, presented here.
  • Keywords
    Internet; computer aided instruction; educational institutions; innovation management; management education; risk management; serious games (computing); teaching; StartUp_EU project; Web 2.0 platform; Web 2.0 technologies; elevator pitch; entrepreneurship teaching; high tech company; secondary schools; serious games; Educational institutions; Europe; Games; Innovation management; Materials; Web2.0; entrepreneurship; game-based learning; secondary education; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on
  • Conference_Location
    Athens
  • Type

    conf

  • DOI
    10.1109/ICALT.2014.72
  • Filename
    6901444