• DocumentCode
    240531
  • Title

    Implications of Learning Analytics for Serious Game Design

  • Author

    Baalsrud Hauge, Jannicke ; Berta, R. ; Fiucci, Giusy ; Fernandez Manjon, Baltasar ; Padron-Napoles, Carmen ; Westra, Wim ; Nadolski, Rob

  • Author_Institution
    IKAP, Bremer Inst. fur Produktion und Logistik, Bremen, Germany
  • fYear
    2014
  • fDate
    7-10 July 2014
  • Firstpage
    230
  • Lastpage
    232
  • Abstract
    This paper addresses the implications of combining learning analytics and serious games for improving game quality, monitoring and assessment of player behavior, gaming performance, game progression, learning goals achievement, and user´s appreciation. We introduce two modes of serious games analytics: in-game (real time) analytics, and post-game (off-line) analytics. We also explain the GLEANER framework for in-game analytics and describe a practical example for off-line analytics. We conclude with a brief outlook on future work, highlighting opportunities and challenges towards a solid uptake of SGs in authentic educational and training settings.
  • Keywords
    computer based training; computer games; monitoring; quality control; user interfaces; GLEANER framework; educational settings; game progression; game quality; gaming performance; learning analytics; learning goals achievement; monitoring; player behavior; serious game design; training settings; user appreciation; Data models; Educational institutions; Engines; Games; Monitoring; Training; Assessment; Game design; Learning analytics; Performance; Serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on
  • Conference_Location
    Athens
  • Type

    conf

  • DOI
    10.1109/ICALT.2014.73
  • Filename
    6901445