DocumentCode :
240531
Title :
Implications of Learning Analytics for Serious Game Design
Author :
Baalsrud Hauge, Jannicke ; Berta, R. ; Fiucci, Giusy ; Fernandez Manjon, Baltasar ; Padron-Napoles, Carmen ; Westra, Wim ; Nadolski, Rob
Author_Institution :
IKAP, Bremer Inst. fur Produktion und Logistik, Bremen, Germany
fYear :
2014
fDate :
7-10 July 2014
Firstpage :
230
Lastpage :
232
Abstract :
This paper addresses the implications of combining learning analytics and serious games for improving game quality, monitoring and assessment of player behavior, gaming performance, game progression, learning goals achievement, and user´s appreciation. We introduce two modes of serious games analytics: in-game (real time) analytics, and post-game (off-line) analytics. We also explain the GLEANER framework for in-game analytics and describe a practical example for off-line analytics. We conclude with a brief outlook on future work, highlighting opportunities and challenges towards a solid uptake of SGs in authentic educational and training settings.
Keywords :
computer based training; computer games; monitoring; quality control; user interfaces; GLEANER framework; educational settings; game progression; game quality; gaming performance; learning analytics; learning goals achievement; monitoring; player behavior; serious game design; training settings; user appreciation; Data models; Educational institutions; Engines; Games; Monitoring; Training; Assessment; Game design; Learning analytics; Performance; Serious games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on
Conference_Location :
Athens
Type :
conf
DOI :
10.1109/ICALT.2014.73
Filename :
6901445
Link To Document :
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