DocumentCode
240531
Title
Implications of Learning Analytics for Serious Game Design
Author
Baalsrud Hauge, Jannicke ; Berta, R. ; Fiucci, Giusy ; Fernandez Manjon, Baltasar ; Padron-Napoles, Carmen ; Westra, Wim ; Nadolski, Rob
Author_Institution
IKAP, Bremer Inst. fur Produktion und Logistik, Bremen, Germany
fYear
2014
fDate
7-10 July 2014
Firstpage
230
Lastpage
232
Abstract
This paper addresses the implications of combining learning analytics and serious games for improving game quality, monitoring and assessment of player behavior, gaming performance, game progression, learning goals achievement, and user´s appreciation. We introduce two modes of serious games analytics: in-game (real time) analytics, and post-game (off-line) analytics. We also explain the GLEANER framework for in-game analytics and describe a practical example for off-line analytics. We conclude with a brief outlook on future work, highlighting opportunities and challenges towards a solid uptake of SGs in authentic educational and training settings.
Keywords
computer based training; computer games; monitoring; quality control; user interfaces; GLEANER framework; educational settings; game progression; game quality; gaming performance; learning analytics; learning goals achievement; monitoring; player behavior; serious game design; training settings; user appreciation; Data models; Educational institutions; Engines; Games; Monitoring; Training; Assessment; Game design; Learning analytics; Performance; Serious games;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on
Conference_Location
Athens
Type
conf
DOI
10.1109/ICALT.2014.73
Filename
6901445
Link To Document