DocumentCode
240620
Title
Computational Thinking, Code Complexity, and Prior Experience in a Videogame-Building Assignment
Author
Boechler, Patricia ; Artym, Corbett ; Dejong, Erik ; Carbonaro, Mike ; Stroulia, Eleni
Author_Institution
Dept. of Educ. Psychol., Univ. of Alberta, Edmonton, AB, Canada
fYear
2014
fDate
7-10 July 2014
Firstpage
396
Lastpage
398
Abstract
Computational-thinking skills are an essential intellectual amplifier for all scientific and professional disciplines. Embedding these skills in the K-12 and University curricula is necessary for training the next generation of thinkers. A widely adopted approach to doing so is through simple and visual programming languages like Scratch and engaging assignments like video-game construction. In this work, we report on an empirical study we conducted with senior undergraduate education students aiming to understand how prior experience enables students to better develop their computation-thinking skills through a Scratch-based video-game assignment.
Keywords
computer based training; computer games; further education; visual programming; K-12; Scratch-based video-game assignment; code complexity; computational thinking skill; prior experience; senior undergraduate education students; university curricula; video-game construction; videogame-building assignment; visual programming languages; Complexity theory; Correlation; Education; Games; Measurement; Media; Software; computational thinking; game-based learning; scratch; video-games;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on
Conference_Location
Athens
Type
conf
DOI
10.1109/ICALT.2014.118
Filename
6901492
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