DocumentCode :
2406322
Title :
Implementing OpenGL ES 1.1 over OpenGL ES 2.0
Author :
Hill, Steve ; Robart, Mathieu ; Tanguy, Emmanuel
Author_Institution :
STMicroelectronics, Bristol
fYear :
2008
fDate :
9-13 Jan. 2008
Firstpage :
1
Lastpage :
2
Abstract :
The OpenGL ES standard has two active streams. The 1.X strand has a fixed functionality pipeline, whereas the 2.X versions feature flexible fragment and vertex shader units. In this paper we describe our implementation of version 1.1 over a 2.0 pipeline.
Keywords :
computer graphics; pipeline processing; active streams; flexible fragment units; openGL ES 1.1 pipeline; openGL ES 2.0 pipeline; vertex shader units; Color; Embedded system; Engines; Geometry; Graphics; Hardware; Manufacturing; Pipelines; Testing; Topology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Electronics, 2008. ICCE 2008. Digest of Technical Papers. International Conference on
Conference_Location :
Las Vegas, NV
Print_ISBN :
978-1-4244-1458-1
Electronic_ISBN :
978-1-4244-1459-8
Type :
conf
DOI :
10.1109/ICCE.2008.4587998
Filename :
4587998
Link To Document :
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