Title :
Implementing OpenGL ES 1.1 over OpenGL ES 2.0
Author :
Hill, Steve ; Robart, Mathieu ; Tanguy, Emmanuel
Author_Institution :
STMicroelectronics, Bristol
Abstract :
The OpenGL ES standard has two active streams. The 1.X strand has a fixed functionality pipeline, whereas the 2.X versions feature flexible fragment and vertex shader units. In this paper we describe our implementation of version 1.1 over a 2.0 pipeline.
Keywords :
computer graphics; pipeline processing; active streams; flexible fragment units; openGL ES 1.1 pipeline; openGL ES 2.0 pipeline; vertex shader units; Color; Embedded system; Engines; Geometry; Graphics; Hardware; Manufacturing; Pipelines; Testing; Topology;
Conference_Titel :
Consumer Electronics, 2008. ICCE 2008. Digest of Technical Papers. International Conference on
Conference_Location :
Las Vegas, NV
Print_ISBN :
978-1-4244-1458-1
Electronic_ISBN :
978-1-4244-1459-8
DOI :
10.1109/ICCE.2008.4587998