DocumentCode
2406322
Title
Implementing OpenGL ES 1.1 over OpenGL ES 2.0
Author
Hill, Steve ; Robart, Mathieu ; Tanguy, Emmanuel
Author_Institution
STMicroelectronics, Bristol
fYear
2008
fDate
9-13 Jan. 2008
Firstpage
1
Lastpage
2
Abstract
The OpenGL ES standard has two active streams. The 1.X strand has a fixed functionality pipeline, whereas the 2.X versions feature flexible fragment and vertex shader units. In this paper we describe our implementation of version 1.1 over a 2.0 pipeline.
Keywords
computer graphics; pipeline processing; active streams; flexible fragment units; openGL ES 1.1 pipeline; openGL ES 2.0 pipeline; vertex shader units; Color; Embedded system; Engines; Geometry; Graphics; Hardware; Manufacturing; Pipelines; Testing; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics, 2008. ICCE 2008. Digest of Technical Papers. International Conference on
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4244-1458-1
Electronic_ISBN
978-1-4244-1459-8
Type
conf
DOI
10.1109/ICCE.2008.4587998
Filename
4587998
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