• DocumentCode
    2406322
  • Title

    Implementing OpenGL ES 1.1 over OpenGL ES 2.0

  • Author

    Hill, Steve ; Robart, Mathieu ; Tanguy, Emmanuel

  • Author_Institution
    STMicroelectronics, Bristol
  • fYear
    2008
  • fDate
    9-13 Jan. 2008
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    The OpenGL ES standard has two active streams. The 1.X strand has a fixed functionality pipeline, whereas the 2.X versions feature flexible fragment and vertex shader units. In this paper we describe our implementation of version 1.1 over a 2.0 pipeline.
  • Keywords
    computer graphics; pipeline processing; active streams; flexible fragment units; openGL ES 1.1 pipeline; openGL ES 2.0 pipeline; vertex shader units; Color; Embedded system; Engines; Geometry; Graphics; Hardware; Manufacturing; Pipelines; Testing; Topology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics, 2008. ICCE 2008. Digest of Technical Papers. International Conference on
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4244-1458-1
  • Electronic_ISBN
    978-1-4244-1459-8
  • Type

    conf

  • DOI
    10.1109/ICCE.2008.4587998
  • Filename
    4587998