DocumentCode
2407053
Title
Using neural parallel language in distributed game world composing
Author
Li, Xizhi
Author_Institution
CKC Honors Sch., Zhejiang Univ., China
fYear
2005
fDate
6-9 Feb. 2005
Firstpage
270
Lastpage
277
Abstract
Bringing networked virtual game worlds and game world logic to the open Internet spawns new types of computer games. It usually deals with thousands of interactive entities among its Web servers. Game engine practitioners have used scripting technology to add soft computing capabilities to a variety of their engine modules. This article proposes a unified approach of using neural parallel language (NPL) in a computer game´s scripting engine. We have implemented a reduced version of NPL and our own 3D game engine in a pair. We show the effectiveness of such a programming language methodology by means of our released game demo. As the Web is becoming more and more computable (the semantic Web) and intelligent (agent technology), neural network based programming paradigm as described in this article is likely to become the solution to general purpose distributed software applications.
Keywords
Internet; computer games; neural nets; parallel languages; Internet; NPL; Web servers; agent technology; computer games; distributed game world composing; distributed software application; game engine; game world logic; networked virtual game worlds; neural parallel language; programming language; scripting engine; semantic Web; soft computing capabilities; Computer languages; Computer networks; Concurrent computing; Distributed computing; IP networks; Logic; Parallel languages; Search engines; Semantic Web; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Frameworks for Multimedia Applications, 2005. DFMA '05. First International Conference on
Print_ISBN
0-7695-2273-4
Type
conf
DOI
10.1109/DFMA.2005.50
Filename
1385212
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