• DocumentCode
    2407053
  • Title

    Using neural parallel language in distributed game world composing

  • Author

    Li, Xizhi

  • Author_Institution
    CKC Honors Sch., Zhejiang Univ., China
  • fYear
    2005
  • fDate
    6-9 Feb. 2005
  • Firstpage
    270
  • Lastpage
    277
  • Abstract
    Bringing networked virtual game worlds and game world logic to the open Internet spawns new types of computer games. It usually deals with thousands of interactive entities among its Web servers. Game engine practitioners have used scripting technology to add soft computing capabilities to a variety of their engine modules. This article proposes a unified approach of using neural parallel language (NPL) in a computer game´s scripting engine. We have implemented a reduced version of NPL and our own 3D game engine in a pair. We show the effectiveness of such a programming language methodology by means of our released game demo. As the Web is becoming more and more computable (the semantic Web) and intelligent (agent technology), neural network based programming paradigm as described in this article is likely to become the solution to general purpose distributed software applications.
  • Keywords
    Internet; computer games; neural nets; parallel languages; Internet; NPL; Web servers; agent technology; computer games; distributed game world composing; distributed software application; game engine; game world logic; networked virtual game worlds; neural parallel language; programming language; scripting engine; semantic Web; soft computing capabilities; Computer languages; Computer networks; Concurrent computing; Distributed computing; IP networks; Logic; Parallel languages; Search engines; Semantic Web; Web server;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Distributed Frameworks for Multimedia Applications, 2005. DFMA '05. First International Conference on
  • Print_ISBN
    0-7695-2273-4
  • Type

    conf

  • DOI
    10.1109/DFMA.2005.50
  • Filename
    1385212