DocumentCode
2410505
Title
Human-computer interaction and animation system for simple interfacing to virtual environments
Author
Jones, Christian Martyn ; Dlay, Satnam Singh
Author_Institution
Dept. of Electr. & Electron. Eng., Newcastle upon Tyne Univ., UK
Volume
5
fYear
1997
fDate
12-15 Oct 1997
Firstpage
4242
Abstract
Presents MARTI (Man-machine Animation Real-Time Interface) for simple interfacing to virtual environments. The system is designed for automated special-effect animation and human-computer interaction, and can immerse people, irrespective of their expertise, into new technologies. Previous research has used image recognition systems to extract control signals for lip synchronisation; however, the analysis requires that the key articulatory points be highlighted. Researchers have also considered acoustic soundtracks. However, these systems are limited by the accuracy of their speech recognition and must be trained on the single animator´s voice. Furthermore, they do not provide timing information, which prevents accurate synchronisation. MARTI overcomes these limitations, allowing automatic lip synchronisation from a single speech input, and without the normal constraints of head-sets, reflectors and complex puppeteer control hardware. The system achieves a lip synchronisation performance in excess of 81% and does not require pre-training to the performer´s voice, but instead operates with continuous speech in `normal´ non-laboratory conditions. Furthermore, the system returns timing information, and is invariant to regional accents and dialects, race, age and gender. MARTI introduces novel research from a number of engineering fields in order to realise the first natural interface and animation system to be capable of high performance for real users and real-world applications
Keywords
computer animation; interactive systems; real-time systems; speech recognition; synchronisation; timing; user interfaces; virtual reality; MARTI; Man-Machine Animation Real-Time Interface; automated special-effect animation; automatic lip synchronisation; continuous speech; human-computer interaction; immersive virtual environments; nonlaboratory conditions; performance; performer´s voice; speech input; speech recognition; timing information; Animation; Automatic control; Control systems; Data mining; Image analysis; Image recognition; Man machine systems; Speech; Timing; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
Conference_Location
Orlando, FL
ISSN
1062-922X
Print_ISBN
0-7803-4053-1
Type
conf
DOI
10.1109/ICSMC.1997.637366
Filename
637366
Link To Document