Title :
Human-machine performance configuration for computational cybernetics
Author :
Choi, Insook ; Bargar, Robin
Author_Institution :
Beckman Inst. for Adv. Sci. & Technol., Illinois Univ., Urbana, IL, USA
Abstract :
The term “human-machine performance” has a precedent in the term “human-machine intelligent interaction”, with the following emphases. The first emphasis is on the multi-modal capacity of a performer. This capacity is supported by parallel processing computing power, various input devices, gesture input time scheduling techniques and the configurations of graphics and sound engines to provide perceptual feedback to a performer. The second is on the method for coupling two spaces: a physical space where an observer acts, and an abstract space where computational states are represented as a solution space or control parameter space. The coupling should be implemented such that the dichotomy of the two spaces is intelligible and composable. Few methods have been tested in virtual reality environments with graphical interfaces. The circularity in human-machine performance supports cybernetic observation by which an observer is included in a computing environment as an active player. This paper describes three technical areas we have established in order to support this configuration: (1) a software architecture to accommodate an interactive performance that is crucial to achieve a circularity in a computing environment; (2) an implementation of a manifold space to maintain multiple models in parallel for real-time access and control; and (3) a theoretical framework for coupling computational space and physical space. In particular, the core of our project lies in exploring high-dimensional systems with an ecological orientation towards an arbitrarily defined n-dimensional space
Keywords :
cybernetics; graphical user interfaces; interactive devices; man-machine systems; parallel processing; performance evaluation; software engineering; virtual reality; arbitarily defined n-dimensional space; circularity; computational cybernetics; computational state represention; control parameter space; ecological orientation; gesture input time scheduling techniques; graphical interfaces; graphics engines; high-dimensional systems; human-machine intelligent interaction; human-machine performance configuration; input devices; interactive performance; manifold space; multi-modal performer capacity; multiple model maintenance; observer action; parallel processing; perceptual feedback; physical space/abstract space coupling; real-time access; real-time control; software architecture; solution space; sound engines; time-critical observation; virtual reality environments; Computational intelligence; Concurrent computing; Engines; Feedback; Graphics; Man machine systems; Parallel processing; Physics computing; Processor scheduling; Testing;
Conference_Titel :
Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
Conference_Location :
Orlando, FL
Print_ISBN :
0-7803-4053-1
DOI :
10.1109/ICSMC.1997.637368