• DocumentCode
    2412588
  • Title

    Interactive rendering of large unstructured grids using dynamic level-of-detail

  • Author

    Callahan, Steven P. ; Comba, João L D ; Shirley, Peter ; Silva, Cláudio T.

  • Author_Institution
    Sci. Comput. & Imaging Inst., Utah State Univ., Logan, UT, USA
  • fYear
    2005
  • fDate
    23-28 Oct. 2005
  • Firstpage
    199
  • Lastpage
    206
  • Abstract
    We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, our approach uses a subset of the faces that compose the mesh. No connectivity is used for these faces so our technique eliminates the need for topological information and hierarchical data structures. By operating on a simple set of triangular faces, our algorithm allows a robust and straightforward graphics hardware (GPU) implementation. Because the subset of faces processed can be constrained to arbitrary size, interactive rendering is possible for a wide range of data sets and hardware configurations.
  • Keywords
    computational geometry; computer graphic equipment; data structures; interactive systems; mesh generation; rendering (computer graphics); dynamic level-of-detail; graphics hardware; hierarchical data structures; interactive rendering; large tetrahedral meshes; large unstructured grids; Casting; Computer graphics; Data structures; Hardware; Rendering (computer graphics); Robustness; Sampling methods; Scientific computing; Torso; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 2005. VIS 05. IEEE
  • Print_ISBN
    0-7803-9462-3
  • Type

    conf

  • DOI
    10.1109/VISUAL.2005.1532796
  • Filename
    1532796