DocumentCode
2412588
Title
Interactive rendering of large unstructured grids using dynamic level-of-detail
Author
Callahan, Steven P. ; Comba, João L D ; Shirley, Peter ; Silva, Cláudio T.
Author_Institution
Sci. Comput. & Imaging Inst., Utah State Univ., Logan, UT, USA
fYear
2005
fDate
23-28 Oct. 2005
Firstpage
199
Lastpage
206
Abstract
We describe a new dynamic level-of-detail (LOD) technique that allows real-time rendering of large tetrahedral meshes. Unlike approaches that require hierarchies of tetrahedra, our approach uses a subset of the faces that compose the mesh. No connectivity is used for these faces so our technique eliminates the need for topological information and hierarchical data structures. By operating on a simple set of triangular faces, our algorithm allows a robust and straightforward graphics hardware (GPU) implementation. Because the subset of faces processed can be constrained to arbitrary size, interactive rendering is possible for a wide range of data sets and hardware configurations.
Keywords
computational geometry; computer graphic equipment; data structures; interactive systems; mesh generation; rendering (computer graphics); dynamic level-of-detail; graphics hardware; hierarchical data structures; interactive rendering; large tetrahedral meshes; large unstructured grids; Casting; Computer graphics; Data structures; Hardware; Rendering (computer graphics); Robustness; Sampling methods; Scientific computing; Torso; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2005. VIS 05. IEEE
Print_ISBN
0-7803-9462-3
Type
conf
DOI
10.1109/VISUAL.2005.1532796
Filename
1532796
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