• DocumentCode
    2413511
  • Title

    Interactive Phrasebook - Embedding Human Social Dynamics in Language Training

  • Author

    Wu, Peggy ; Miller, Christopher

  • Author_Institution
    Smart Inf. Flow Technol. (SIFT), Minneapolis, MN, USA
  • fYear
    2010
  • fDate
    20-22 Aug. 2010
  • Firstpage
    636
  • Lastpage
    640
  • Abstract
    Today, many individuals must interact with others who not only use different languages, but have fundamentally different belief structures and concepts of trust and collaboration. While proficiency in a language is important, it is only one aspect of effective communication. Knowledge about culturally influenced social norms, or etiquette, directly impacts interaction outcomes. Computer-based training systems are a promising and cost effective solution for providing simulated social interactions for a learner to both practice language use and observe cultural nuances in the dynamics of an interaction. A computerized actor which displays social characteristics consistent with its cultural background can provide low cost training and rehearsal opportunities. Such a system would allow humans to train with realistically-behaving simulations in high fidelity situational contexts, and interactions with virtual agents that reflect the types of people they will be required to work with. The authors have adapted a well grounded socio-linguistic model of human-human interaction, and applied it in a language and culture training application. Interactive Phrasebook leverages work in a scalable, customizable, and computationally tractable model of a universal code of conduct that defines how social dynamics such as power and social distance manifests into the expression and interpretation of interaction behaviors.
  • Keywords
    computer based training; linguistics; computer-based training systems; human social dynamics; human-human interaction; interactive phrasebook; language training; simulated social interactions; Computational modeling; Context; Cultural differences; Face; Humans; Observers; Training; Computational Model; Culture and Language Training; Etiquette; Intelligent Tutor System; Politeness; Social Intelligence; Socio-linguistics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Social Computing (SocialCom), 2010 IEEE Second International Conference on
  • Conference_Location
    Minneapolis, MN
  • Print_ISBN
    978-1-4244-8439-3
  • Electronic_ISBN
    978-0-7695-4211-9
  • Type

    conf

  • DOI
    10.1109/SocialCom.2010.182
  • Filename
    5591538