DocumentCode
2414735
Title
Fast Talking, Fast Shooting: Text Chat in an Online First-Person Game
Author
Herring, S.C. ; Kutz, D.O. ; Paolillo, J.C. ; Zelenkauskaite, Asta
Author_Institution
Indiana Univ., Bloomington, IN
fYear
2009
fDate
5-8 Jan. 2009
Firstpage
1
Lastpage
10
Abstract
How actively do users chat, with whom, about what, and how coherently, when they are shooting enemies and dodging bullets in a fast-paced virtual gaming environment? This paper reports on a study of public text chat in BZFlag, an open source capture-the-flag game in which user avatars are tanks. Chat data were analyzed using methods of content and discourse analysis, including analyzing the coherence of extended conversations. The findings reveal that public chat is used actively in BZFlag, primarily to react to and negotiate game play, and that extended conversations occur intermittently and are surprisingly coherent. Implications are discussed for multitasking, classifying multiplayer online games, and enhancing the chatability, or chat usability, of first-person shooter game designs.
Keywords
avatars; computer games; electronic messaging; fast-paced virtual gaming environment; first-person shooter game design; multiplayer online game; public text chat; user avatar; Advertising; Avatars; Data analysis; Lenses; Multitasking; Optical design; Usability;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences, 2009. HICSS '09. 42nd Hawaii International Conference on
Conference_Location
Big Island, HI
ISSN
1530-1605
Print_ISBN
978-0-7695-3450-3
Type
conf
DOI
10.1109/HICSS.2009.215
Filename
4755498
Link To Document