• DocumentCode
    2414735
  • Title

    Fast Talking, Fast Shooting: Text Chat in an Online First-Person Game

  • Author

    Herring, S.C. ; Kutz, D.O. ; Paolillo, J.C. ; Zelenkauskaite, Asta

  • Author_Institution
    Indiana Univ., Bloomington, IN
  • fYear
    2009
  • fDate
    5-8 Jan. 2009
  • Firstpage
    1
  • Lastpage
    10
  • Abstract
    How actively do users chat, with whom, about what, and how coherently, when they are shooting enemies and dodging bullets in a fast-paced virtual gaming environment? This paper reports on a study of public text chat in BZFlag, an open source capture-the-flag game in which user avatars are tanks. Chat data were analyzed using methods of content and discourse analysis, including analyzing the coherence of extended conversations. The findings reveal that public chat is used actively in BZFlag, primarily to react to and negotiate game play, and that extended conversations occur intermittently and are surprisingly coherent. Implications are discussed for multitasking, classifying multiplayer online games, and enhancing the chatability, or chat usability, of first-person shooter game designs.
  • Keywords
    avatars; computer games; electronic messaging; fast-paced virtual gaming environment; first-person shooter game design; multiplayer online game; public text chat; user avatar; Advertising; Avatars; Data analysis; Lenses; Multitasking; Optical design; Usability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences, 2009. HICSS '09. 42nd Hawaii International Conference on
  • Conference_Location
    Big Island, HI
  • ISSN
    1530-1605
  • Print_ISBN
    978-0-7695-3450-3
  • Type

    conf

  • DOI
    10.1109/HICSS.2009.215
  • Filename
    4755498