DocumentCode :
2415121
Title :
GPU-based triangulation of the van der Waals surface
Author :
Dias, Sérgio ; Gomes, Abel
Author_Institution :
Dept. de Inf., Univ. da Beira Interior, Covilha, Portugal
fYear :
2010
fDate :
18-21 Dec. 2010
Firstpage :
673
Lastpage :
676
Abstract :
The problem addressed in this paper consists in triangulating the van der Waals surface without computing the geometric intersections of its atoms. Recall that the van der Waals surface is useful in computational molecular biology and biochemistry to, for example, determine the volume occupied by a molecule, as well as other important geometric properties. Assuming that every atom is represented by a ball, this amounts to compute the surface of the union of a number of balls. The novelty of our method lies in avoiding the computation of surface-surface intersections (SSI) of two or more balls.
Keywords :
biochemistry; biology computing; molecular biophysics; GPU; biochemistry; computational molecular biology; surface-surface intersections; triangulation; van der Waals surface; Computational modeling; Convolution; Graphics processing unit; Kernel; Solid modeling; Surface treatment; Three dimensional displays; CUDA and GPU Computing; Molecular Visualization; van der Waals Surface;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Bioinformatics and Biomedicine (BIBM), 2010 IEEE International Conference on
Conference_Location :
Hong Kong
Print_ISBN :
978-1-4244-8306-8
Electronic_ISBN :
978-1-4244-8307-5
Type :
conf
DOI :
10.1109/BIBM.2010.5706650
Filename :
5706650
Link To Document :
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