DocumentCode :
2415301
Title :
Time-bounded algorithm for two-player games
Author :
Krad, Hasan ; Petrakos, Kostas
Author_Institution :
Dillard Univ., New Orleans, LA, USA
fYear :
2002
fDate :
2002
Firstpage :
312
Lastpage :
316
Abstract :
We present a time-bounded algorithm for two-player games, which generates partial game trees in accordance with the theme that when comparing the values of several alternative moves, the criterion should depend not only on their apparent scores but also on the amount of time already expended in their examination. We show that such an algorithm admits an interpretation as a generalized minmax search
Keywords :
computer games; game theory; minimax techniques; tree searching; trees (mathematics); 2-player games; alternative moves; apparent scores; escape function; expended examination time; generalized minmax search algorithm; partial game trees; time-bounded algorithm; value comparison; Cities and towns; Minimax techniques;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
SoutheastCon, 2002. Proceedings IEEE
Conference_Location :
Columbia, SC
Print_ISBN :
0-7803-7252-2
Type :
conf
DOI :
10.1109/.2002.995611
Filename :
995611
Link To Document :
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