DocumentCode
2415301
Title
Time-bounded algorithm for two-player games
Author
Krad, Hasan ; Petrakos, Kostas
Author_Institution
Dillard Univ., New Orleans, LA, USA
fYear
2002
fDate
2002
Firstpage
312
Lastpage
316
Abstract
We present a time-bounded algorithm for two-player games, which generates partial game trees in accordance with the theme that when comparing the values of several alternative moves, the criterion should depend not only on their apparent scores but also on the amount of time already expended in their examination. We show that such an algorithm admits an interpretation as a generalized minmax search
Keywords
computer games; game theory; minimax techniques; tree searching; trees (mathematics); 2-player games; alternative moves; apparent scores; escape function; expended examination time; generalized minmax search algorithm; partial game trees; time-bounded algorithm; value comparison; Cities and towns; Minimax techniques;
fLanguage
English
Publisher
ieee
Conference_Titel
SoutheastCon, 2002. Proceedings IEEE
Conference_Location
Columbia, SC
Print_ISBN
0-7803-7252-2
Type
conf
DOI
10.1109/.2002.995611
Filename
995611
Link To Document