• DocumentCode
    2415803
  • Title

    Playing PuyoPuyo: Two search algorithms for constructing chain and tactical heuristics

  • Author

    Ikeda, Kokolo ; Tomizawa, Daisuke ; Viennot, Simon ; Tanaka, Yuu

  • Author_Institution
    Japan Adv. Inst. of Sci. & Technol., Ishikawa, Japan
  • fYear
    2012
  • fDate
    11-14 Sept. 2012
  • Firstpage
    71
  • Lastpage
    78
  • Abstract
    Tetris is one of the most famous tile-matching video games, and has been used as a test bed for artificial intelligence techniques such as machine learning. Many games have been derived from such early tile-matching games, in this paper we discuss how to develop AI players of "PuyoPuyo". PuyoPuyo is a popular two-player game, and where the main point is to construct a "chain" longer than the opponent. We introduce two tree search algorithms and some tactical heuristics for improving the performance. We were able to reach an average chain length of 11, notably higher than that of the commercial Als.
  • Keywords
    computer games; learning (artificial intelligence); search problems; trees (mathematics); AI players; PuyoPuyo; Tetris; artificial intelligence techniques; chain length; machine learning; performance improvement; tactical heuristics; test bed; tile-matching video games; tree search algorithms; two-player game; Computational intelligence; Conferences; Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2012 IEEE Conference on
  • Conference_Location
    Granada
  • Print_ISBN
    978-1-4673-1193-9
  • Electronic_ISBN
    978-1-4673-1192-2
  • Type

    conf

  • DOI
    10.1109/CIG.2012.6374140
  • Filename
    6374140