DocumentCode
2416084
Title
In-game action list segmentation and labeling in real-time strategy games
Author
Gong, Wei ; Lim, Ee-Peng ; Achananuparp, Palakorn ; Zhu, Feida ; Lo, David ; Chua, Freddy Chong Tat
Author_Institution
Sch. of Inf. Syst., Singapore Manage. Univ., Singapore, Singapore
fYear
2012
fDate
11-14 Sept. 2012
Firstpage
147
Lastpage
154
Abstract
In-game actions of real-time strategy (RTS) games are extremely useful in determining the players´ strategies, analyzing their behaviors and recommending ways to improve their play skills. Unfortunately, unstructured sequences of in-game actions are hardly informative enough for these analyses. The inconsistency we observed in human annotation of in-game data makes the analytical task even more challenging. In this paper, we propose an integrated system for in-game action segmentation and semantic label assignment based on a Conditional Random Fields (CRFs) model with essential features extracted from the in-game actions. Our experiments demonstrate that the accuracy of our solution can be as high as 98.9%.
Keywords
computer games; feature extraction; conditional random fields; feature extraction; human annotation; in-game action list segmentation; in-game action segmentation; real-time strategy games; semantic label assignment; Buildings; Feature extraction; Games; Hidden Markov models; Labeling; Minerals; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2012 IEEE Conference on
Conference_Location
Granada
Print_ISBN
978-1-4673-1193-9
Electronic_ISBN
978-1-4673-1192-2
Type
conf
DOI
10.1109/CIG.2012.6374150
Filename
6374150
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