• DocumentCode
    2416084
  • Title

    In-game action list segmentation and labeling in real-time strategy games

  • Author

    Gong, Wei ; Lim, Ee-Peng ; Achananuparp, Palakorn ; Zhu, Feida ; Lo, David ; Chua, Freddy Chong Tat

  • Author_Institution
    Sch. of Inf. Syst., Singapore Manage. Univ., Singapore, Singapore
  • fYear
    2012
  • fDate
    11-14 Sept. 2012
  • Firstpage
    147
  • Lastpage
    154
  • Abstract
    In-game actions of real-time strategy (RTS) games are extremely useful in determining the players´ strategies, analyzing their behaviors and recommending ways to improve their play skills. Unfortunately, unstructured sequences of in-game actions are hardly informative enough for these analyses. The inconsistency we observed in human annotation of in-game data makes the analytical task even more challenging. In this paper, we propose an integrated system for in-game action segmentation and semantic label assignment based on a Conditional Random Fields (CRFs) model with essential features extracted from the in-game actions. Our experiments demonstrate that the accuracy of our solution can be as high as 98.9%.
  • Keywords
    computer games; feature extraction; conditional random fields; feature extraction; human annotation; in-game action list segmentation; in-game action segmentation; real-time strategy games; semantic label assignment; Buildings; Feature extraction; Games; Hidden Markov models; Labeling; Minerals; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2012 IEEE Conference on
  • Conference_Location
    Granada
  • Print_ISBN
    978-1-4673-1193-9
  • Electronic_ISBN
    978-1-4673-1192-2
  • Type

    conf

  • DOI
    10.1109/CIG.2012.6374150
  • Filename
    6374150