• DocumentCode
    2416265
  • Title

    Comparison of different selection strategies in Monte-Carlo Tree Search for the game of Tron

  • Author

    Perick, Pierre ; St-Pierre, David L. ; Maes, Francis ; Ernst, Damien

  • Author_Institution
    Dept. of Electr. Eng. & Comput. Sci, Liege Univ., Liège, Belgium
  • fYear
    2012
  • fDate
    11-14 Sept. 2012
  • Firstpage
    242
  • Lastpage
    249
  • Abstract
    Monte-Carlo Tree Search (MCTS) techniques are essentially known for their performance on turn-based games, such as Go, for which players have considerable time for choosing their moves. In this paper, we apply MCTS to the game of Tron, a simultaneous real-time two-player game. The fact that players have to react fast and that moves occur simultaneously creates an unusual setting for MCTS, in which classical selection policies such as UCB1 may be suboptimal. In this paper, we perform an empirical comparison of a wide range of selection policies for MCTS applied to Tron, with both deterministic policies (UCB1, UCBl-Tuned, UCB-V, UCB-Minimal, OMC-Deterministic, MOSS) and stochastic policies (ϵn-greedy, EXP3, Thompson Sampling, OMC-Stochastic, PBBM). From the experiments, we observe that UCBl-Tuned has the best behavior shortly followed by UCB1. Even if UCB-Minimal is ranked fourth, this is a remarkable result for this recently introduced selection policy found through automatic discovery of good policies on generic multi-armed bandit problems. We also show that deterministic policies perform better than stochastic ones for this problem.
  • Keywords
    Monte Carlo methods; computer games; real-time systems; tree searching; Monte Carlo tree search; Tron; automatic discovery; deterministic policy; generic multiarmed bandit problem; real time two player game; selection policy; selection strategy; stochastic policy; turn based games; Algorithm design and analysis; Complexity theory; Computational modeling; Games; Indexes; Monte Carlo methods; Real-time systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2012 IEEE Conference on
  • Conference_Location
    Granada
  • Print_ISBN
    978-1-4673-1193-9
  • Electronic_ISBN
    978-1-4673-1192-2
  • Type

    conf

  • DOI
    10.1109/CIG.2012.6374162
  • Filename
    6374162