• DocumentCode
    2416340
  • Title

    FRIGHT: A flexible rule-based intelligent ghost team for Ms. Pac-Man

  • Author

    Gagne, David J. ; Congdon, Clare Bates

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Southern Maine, Portland, ME, USA
  • fYear
    2012
  • fDate
    11-14 Sept. 2012
  • Firstpage
    273
  • Lastpage
    280
  • Abstract
    FRIGHT is a rule-based intelligent agent for playing the ghost team in the Ms. Pac-Man vs Ghosts Competition held at the 2012 IEEE Conference on Computational Intelligence and Games. FRIGHT uses rule sets with high-level abstractions of the game state and actions, and employs evolutionary computation to learn rule sets; a distributed homogenous-agent approach is used. We compare the performance of a hand-coded rule set to one learned by the system and find that the rule set learned by the system outperforms the hand-coded rules.
  • Keywords
    computer games; distributed processing; evolutionary computation; knowledge based systems; multi-agent systems; FRIGHT; Ms Pac-Man vs Ghosts Competition; distributed homogenous-agent approach; evolutionary computation; flexible rule-based intelligent ghost team; hand-coded rule set; high-level abstraction; rule-based intelligent agent; Conferences; Evolutionary computation; Games; Learning systems; Neural networks; Ms. Pac-Man; evolutionary computation; games; rule-based system;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2012 IEEE Conference on
  • Conference_Location
    Granada
  • Print_ISBN
    978-1-4673-1193-9
  • Electronic_ISBN
    978-1-4673-1192-2
  • Type

    conf

  • DOI
    10.1109/CIG.2012.6374166
  • Filename
    6374166