DocumentCode
2416341
Title
Putting the fish in the fish tank: Immersive VR for animal behavior experiments
Author
Butail, Sachit ; Chicoli, Amanda ; Paley, Derek A.
Author_Institution
Dept. of Aerosp. Eng., Univ. of Maryland, College Park, MD, USA
fYear
2012
fDate
14-18 May 2012
Firstpage
5018
Lastpage
5023
Abstract
We describe a virtual-reality framework for investigating startle-response behavior in fish. Using real-time three-dimensional tracking, we generate looming stimuli at a specific location on a computer screen, such that the shape and size of the looming stimuli change according to the fish´s perspective and location in the tank. We demonstrate the effectiveness of the setup through experiments on Giant danio and compute the success rate in eliciting a response. We also estimate visual startle sensitivity by presenting the stimulus from different directions around the fish head. The aim of this work is to provide the basis for quantifying escape behavior in fish schools.
Keywords
virtual reality; zoology; animal behavior experiments; fish schools; giant danio; immersive VR; looming stimuli; startle-response behavior; three-dimensional tracking; virtual-reality framework; visual startle sensitivity; Animals; Cameras; Computers; Educational institutions; Mirrors; Virtual reality; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics and Automation (ICRA), 2012 IEEE International Conference on
Conference_Location
Saint Paul, MN
ISSN
1050-4729
Print_ISBN
978-1-4673-1403-9
Electronic_ISBN
1050-4729
Type
conf
DOI
10.1109/ICRA.2012.6225102
Filename
6225102
Link To Document