• DocumentCode
    2416341
  • Title

    Putting the fish in the fish tank: Immersive VR for animal behavior experiments

  • Author

    Butail, Sachit ; Chicoli, Amanda ; Paley, Derek A.

  • Author_Institution
    Dept. of Aerosp. Eng., Univ. of Maryland, College Park, MD, USA
  • fYear
    2012
  • fDate
    14-18 May 2012
  • Firstpage
    5018
  • Lastpage
    5023
  • Abstract
    We describe a virtual-reality framework for investigating startle-response behavior in fish. Using real-time three-dimensional tracking, we generate looming stimuli at a specific location on a computer screen, such that the shape and size of the looming stimuli change according to the fish´s perspective and location in the tank. We demonstrate the effectiveness of the setup through experiments on Giant danio and compute the success rate in eliciting a response. We also estimate visual startle sensitivity by presenting the stimulus from different directions around the fish head. The aim of this work is to provide the basis for quantifying escape behavior in fish schools.
  • Keywords
    virtual reality; zoology; animal behavior experiments; fish schools; giant danio; immersive VR; looming stimuli; startle-response behavior; three-dimensional tracking; virtual-reality framework; visual startle sensitivity; Animals; Cameras; Computers; Educational institutions; Mirrors; Virtual reality; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics and Automation (ICRA), 2012 IEEE International Conference on
  • Conference_Location
    Saint Paul, MN
  • ISSN
    1050-4729
  • Print_ISBN
    978-1-4673-1403-9
  • Electronic_ISBN
    1050-4729
  • Type

    conf

  • DOI
    10.1109/ICRA.2012.6225102
  • Filename
    6225102