• DocumentCode
    2416386
  • Title

    Computational creativity in a closed game system

  • Author

    Browne, Cameron ; Colton, Simon

  • Author_Institution
    Dept. of Comput., Imperial Coll. London, London, UK
  • fYear
    2012
  • fDate
    11-14 Sept. 2012
  • Firstpage
    296
  • Lastpage
    303
  • Abstract
    This paper describes the early stages of an experiment investigating the role of the computer as a creative collaborator in the game design process. We introduce the Shibumi set, a closed game system so simple that its rule space can be completely defined, yet deep enough to allow interesting games to emerge. Constraining the search space to such a closed system has computational benefits, but had unexpected effects on the creative process of designers during a related game design contest. These effects yield some insight into the creative process of experienced game designers, in particular, the way they search for rule sets to realise desired behaviours, and suggest a simple unified model of the game design process. We suggest ways in which these insights may be incorporated into future work, to produce software that might not only search for new games more effectively and assist the designer as a creative collaborator, but to automate the game design process in ways that might be perceived as more creative.
  • Keywords
    computer games; knowledge based systems; search problems; Shibumi set; closed game system; computational creativity; creative collaborator; design creative process; game design process automation; rule set searching; rule space; search space; Color; Complexity theory; Computers; Games; Grammar; Humans; Technological innovation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2012 IEEE Conference on
  • Conference_Location
    Granada
  • Print_ISBN
    978-1-4673-1193-9
  • Electronic_ISBN
    978-1-4673-1192-2
  • Type

    conf

  • DOI
    10.1109/CIG.2012.6374169
  • Filename
    6374169