DocumentCode
2417759
Title
Exploring 3D Virtual World Strategies in the Chinese Environment: An Institutional-Based View
Author
Xi Zhang ; Vogel, D. ; Zhenjiao Chen ; Chuanjie Guo
Author_Institution
USTC-CityU Joint Res. Center, Suzhou, China
fYear
2009
fDate
5-8 Jan. 2009
Firstpage
1
Lastpage
10
Abstract
Although some strategies of virtual worlds (e.g. Second Life) have been proven to be successful for attracting user acceptance in the western world, the effects of these strategies are questionable in the Chinese environment. When western model based virtual worlds plan business operations in China, they may face challenges such as government policy, law and cultural barriers. From the institutional-based view, this study provides a theoretical framework to explain 3D virtual world strategies in Mainland China, and employs the case study method to explore how the four strategies of virtual worlds (i.e. technology solution, business model, game model and virtual world culture) impact on determinants of user acceptance behavior in the Chinese environment. Two 3D virtual worlds, Second Life (western model based virtual world) and HiPiHi (Chinese local virtual world), are chosen as the cases in this study.
Keywords
Internet; avatars; computer games; government policies; human factors; legislation; social aspects of automation; 3D virtual worlds; Chinese environment; HiPiHi; Second Life; business operations; cultural barriers; game model; government policy; institutional-based view; law; technology solution; user acceptance behavior; Advertising; Avatars; Business communication; Companies; Cultural differences; Government; IP networks; Internet; Planning; Second Life;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences, 2009. HICSS '09. 42nd Hawaii International Conference on
Conference_Location
Big Island, HI
ISSN
1530-1605
Print_ISBN
978-0-7695-3450-3
Type
conf
DOI
10.1109/HICSS.2009.209
Filename
4755644
Link To Document