DocumentCode :
2424708
Title :
An architecture for QoS data replication in network virtual environments
Author :
Popescu, George V. ; Codella, Christopher F.
fYear :
2002
fDate :
2002
Firstpage :
41
Lastpage :
48
Abstract :
Predicted availability of broadband access will enable deployment of network virtual environments over the Internet. Online virtual worlds will require efficient runtime data replication solutions. This paper presents a quality of service (QoS) architecture for just-in-time data replication in network virtual environments. Quality of service is achieved by predicting the load and adapting to network traffic variations. Data is prefetched at the client based on network traffic estimates and viewpoint navigation prediction. QoS negotiation allows the server to control the network resources allocated per client. Experimental results show that QoS data replication can be implemented with reasonably small network and sever overload
Keywords :
quality of service; virtual reality; Internet; QoS data replication; broadband access; just-in-time data replication; network resources; network traffic estimates; network virtual environments; online virtual worlds; predicted availability; runtime data replication solutions; Delay; Geometry; IP networks; Intelligent networks; Navigation; Prefetching; Quality of service; Resource management; Runtime; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality, 2002. Proceedings. IEEE
Conference_Location :
Orlando, FL
ISSN :
1087-8270
Print_ISBN :
0-7695-1492-8
Type :
conf
DOI :
10.1109/VR.2002.996503
Filename :
996503
Link To Document :
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