• DocumentCode
    2424820
  • Title

    A testbed for precise registration, natural occlusion and interaction in an augmented environment using a head-mounted projective display (HMPD)

  • Author

    Hua, Hong ; Gao, Chunyu ; Brown, Leonard D. ; Ahuja, Narendra ; Rolland, Jannick P.

  • Author_Institution
    Beckman Inst. for Adv. Sci. & Technol., Illinois Univ., Urbana, IL, USA
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    81
  • Lastpage
    89
  • Abstract
    A head-mounted projective display (HMPD) consists of a pair of miniature projection lenses, beam splitters and displays mounted on the helmet and retro-reflective sheeting materials placed strategically in the environment. This has recently been proposed as an alternative to existing 3D visualization devices. In this paper, we first briefly review HMPD technology, including its featured capabilities and the recent development in both display implementations and applications. Then the implementation of a testbed for playing a "Go" game with a remote opponent in a 3D augmented environment is described. The testbed not only demonstrates the capabilities of virtual-real augmentation and registration, the natural occlusion of virtual objects by real ones, interaction with augmented environments and networking collaboration, but also embodies part of our long-term objective to develop a collaborative framework in 3D augmented environments. Through the testbed, major calibration issues, such as accommodation/convergence considerations and determination of viewing transformations, are studied and discussed in detail. Both calibration methods and results are included, which are applicable to other applications. Finally, experimental results of the testbed implementation are presented
  • Keywords
    augmented reality; calibration; computer displays; computer games; convergence; data visualisation; groupware; helmet mounted displays; hidden feature removal; image registration; optical projectors; 3D augmented environment; 3D visualization devices; Go game; accommodation; augmented environment; beam splitters; calibration; collaborative framework; convergence; display applications; display implementations; head-mounted projective display; helmet; interaction; miniature projection lenses; natural occlusion; networking collaboration; precise image registration; remote opponent; retro-reflective sheeting materials; testbed implementation; viewing transformations; virtual object occlusion; virtual-real augmentation; virtual-real image registration; Biomedical optical imaging; Calibration; Cameras; Collaboration; Displays; Layout; Lenses; Materials testing; Optical attenuators; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 2002. Proceedings. IEEE
  • Conference_Location
    Orlando, FL
  • ISSN
    1087-8270
  • Print_ISBN
    0-7695-1492-8
  • Type

    conf

  • DOI
    10.1109/VR.2002.996508
  • Filename
    996508