DocumentCode :
2425455
Title :
Perceived egocentric distances in real, image-based, and traditional virtual environments
Author :
Willemsen, Peter ; Gooch, Amy A.
Author_Institution :
Sch. of Comput., Utah Univ., Salt Lake City, UT, USA
fYear :
2002
fDate :
2002
Firstpage :
275
Lastpage :
276
Abstract :
In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in this paper explores two possible causes for the compressed distance perception in virtual environments: (1) real-time computer graphics rendering, and (2) immersive display technology. Our results show there is a significant difference in distance judgments between real and virtual environments. However, the differences between distance judgments in virtual photographic panorama environments and traditionally rendered virtual environments are small, suggesting that the display device is affecting distance judgments in virtual environments
Keywords :
rendering (computer graphics); virtual reality; computer graphics rendering; distance perception; egocentric distances; immersive display technology; rendered virtual environments; virtual environments; virtual photographic panorama environments; Computer displays; Computer graphics; Educational institutions; Feedback; Head; Legged locomotion; Rendering (computer graphics); Testing; Uniform resource locators; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality, 2002. Proceedings. IEEE
Conference_Location :
Orlando, FL
ISSN :
1087-8270
Print_ISBN :
0-7695-1492-8
Type :
conf
DOI :
10.1109/VR.2002.996536
Filename :
996536
Link To Document :
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