DocumentCode
2425547
Title
Multilevel Quadratic Variation Minimization for 3D Face Modeling and Virtual View Synthesis
Author
Zhang, Xiaozheng ; Gao, Yongsheng ; Leung, Maylor K H
Author_Institution
Griffith University
fYear
2005
fDate
12-14 Jan. 2005
Firstpage
132
Lastpage
138
Abstract
One of the key remaining problems in face recognition is that of handling the variability in appearance due to changes in pose. One strategy is to synthesize virtual face views from real views. In this paper, a novel 3D face shape-modeling algorithm, Multilevel Quadratic Variation Minimization (MQVM), is proposed. Our method makes sole use of two orthogonal real views of a face, i.e., the frontal and profile views. By applying quadratic variation minimization iteratively in a coarse-to-fine hierarchy of control lattices, the MQVM algorithm can generate C²-smooth 3D face surfaces. Then realistic virtual face views can be synthesized by rotating the 3D models. The algorithm works properly on sparse constraint points and large images. It is much more efficient than single-level quadratic variation minimization. The modeling results suggest the validity of the MQVM algorithm for 3D face modeling and 2D face view synthesis under different poses.
Keywords
Deformable models; Face recognition; Information technology; Iterative algorithms; Lighting control; Microelectronics; Minimization methods; Neural networks; Shape; Virtual prototyping;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Modelling Conference, 2005. MMM 2005. Proceedings of the 11th International
ISSN
1550-5502
Print_ISBN
0-7695-2164-9
Type
conf
DOI
10.1109/MMMC.2005.55
Filename
1385984
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