DocumentCode
2425629
Title
Virtual locomotion system for large-scale virtual environment
Author
Bouguila, Laroussi ; Sato, Makoto
Author_Institution
Precision & Intelligence Lab., Tokyo Inst. of Technol., Yokahama, Japan
fYear
2002
fDate
2002
Firstpage
291
Lastpage
292
Abstract
Omni-directional locomotion systems are yet of little advantage in virtual environments (VEs) with limited large display systems, where users may experience visual-less situations when they move in a direction that is not covered by the large screen. This paper presents a new omni-directional locomotion interface based on step-in-place movement and a smart-turntable system to impart users with the ability to move freely in any direction within VEs without loosing sight of the displayed image despite its projection on a limited large screen that does not provide surrounding or 360° visual feedback. The novelty of the interface is that: (a) it uses a smart-turntable with embedded sensors as a walking platform that compensate users´ rotations rather than their displacements; (b) no cable attachments are made to the user body; and (c) the user can make many full body rotations without loosing sight of the environment, virtually providing a surrounding display despite the use of the limited size screen
Keywords
computer displays; interactive devices; user interfaces; virtual reality; embedded sensors; full body rotations; large display system; large-scale virtual environment; omni-directional locomotion interface; smart-turntable system; step-in-place movement; virtual locomotion system; virtual reality; visual feedback; walking platform; Acceleration; Face detection; Feedback; Large screen displays; Large-scale systems; Legged locomotion; Propulsion; Prototypes; Turning; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 2002. Proceedings. IEEE
Conference_Location
Orlando, FL
ISSN
1087-8270
Print_ISBN
0-7695-1492-8
Type
conf
DOI
10.1109/VR.2002.996544
Filename
996544
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