DocumentCode
2426840
Title
Study and implement about rendering of clouds in flight simulation
Author
Huang, Bing ; Chen, Junli ; Wan, Wanggen ; Bin, Cui ; Yao, Jincao
Author_Institution
Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai
fYear
2008
fDate
7-9 July 2008
Firstpage
1250
Lastpage
1254
Abstract
Modeling and rendering clouds is an important field in the virtual reality technology in recent years, and it takes an important role in virtual display system, computer games and 3D animation field. In this paper, we study the simulation of clouds from the modeling method, lighting model and the rendering efficiency. As far as the modeling method, we model cloud based on the particle system and fractal method. This reduces the complexity of the simulation. And then the exiting multiple forward scattering illumination models were used. At last, the Billboard and Impostor techniques are used to enhance the operation speed. The result shows that visual effect of 3D cloud scene is true to life, and it can even meet the need of real time animation on generic PC.
Keywords
aerospace simulation; natural scenes; rendering (computer graphics); solid modelling; virtual reality; 3D cloud scene; billboard technique; cloud rendering; cloud simulation; flight simulation; fractal method; impostor technique; lighting model; multiple forward scattering illumination model; particle system; virtual reality; visual effect; Aerospace simulation; Animation; Cloud computing; Computational modeling; Computer displays; Fractals; Light scattering; Particle scattering; Three dimensional displays; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Audio, Language and Image Processing, 2008. ICALIP 2008. International Conference on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-1723-0
Electronic_ISBN
978-1-4244-1724-7
Type
conf
DOI
10.1109/ICALIP.2008.4590228
Filename
4590228
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