DocumentCode :
2426840
Title :
Study and implement about rendering of clouds in flight simulation
Author :
Huang, Bing ; Chen, Junli ; Wan, Wanggen ; Bin, Cui ; Yao, Jincao
Author_Institution :
Sch. of Commun. & Inf. Eng., Shanghai Univ., Shanghai
fYear :
2008
fDate :
7-9 July 2008
Firstpage :
1250
Lastpage :
1254
Abstract :
Modeling and rendering clouds is an important field in the virtual reality technology in recent years, and it takes an important role in virtual display system, computer games and 3D animation field. In this paper, we study the simulation of clouds from the modeling method, lighting model and the rendering efficiency. As far as the modeling method, we model cloud based on the particle system and fractal method. This reduces the complexity of the simulation. And then the exiting multiple forward scattering illumination models were used. At last, the Billboard and Impostor techniques are used to enhance the operation speed. The result shows that visual effect of 3D cloud scene is true to life, and it can even meet the need of real time animation on generic PC.
Keywords :
aerospace simulation; natural scenes; rendering (computer graphics); solid modelling; virtual reality; 3D cloud scene; billboard technique; cloud rendering; cloud simulation; flight simulation; fractal method; impostor technique; lighting model; multiple forward scattering illumination model; particle system; virtual reality; visual effect; Aerospace simulation; Animation; Cloud computing; Computational modeling; Computer displays; Fractals; Light scattering; Particle scattering; Three dimensional displays; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Audio, Language and Image Processing, 2008. ICALIP 2008. International Conference on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4244-1723-0
Electronic_ISBN :
978-1-4244-1724-7
Type :
conf
DOI :
10.1109/ICALIP.2008.4590228
Filename :
4590228
Link To Document :
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