DocumentCode :
242708
Title :
IT Technology and Exercise Rehabilitation
Author :
Byungyeon Park ; Wonhyuk Lee ; Hyuncheol Kim
Author_Institution :
Dept. of KREONET Service, Korea Inst. of Sci. & Technol. Inf., Daejeon, South Korea
fYear :
2014
fDate :
28-30 Oct. 2014
Firstpage :
1
Lastpage :
2
Abstract :
Recently, the technology and services make progress in IT sector to facilitate the rehabilitation, as well as the exercise that aims to promote the health. In particular, the research has been conducted, using the game, in the new technology cultural contents which have shown noticeable fusion and convergence between IT and exercise rehabilitation areas. Such games can be classified into the motion-based game, serious game, and virtual reality game. Those game contents are forming the market fast based on the contents for education, sports, exercise rehabilitation, healthcare, etc., and have very great potential for growth. This study is intended to analyze the fusion and convergence system of exercise rehabilitation through those games and present a direction for future development.
Keywords :
patient rehabilitation; serious games (computing); virtual reality; IT technology; convergence system; exercise rehabilitation; fusion system; new technology cultural contents; serious games; virtual reality game; Business; Convergence; Games; Industries; Muscles; Training;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
IT Convergence and Security (ICITCS), 2014 International Conference on
Conference_Location :
Beijing
Type :
conf
DOI :
10.1109/ICITCS.2014.7021783
Filename :
7021783
Link To Document :
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