DocumentCode
242708
Title
IT Technology and Exercise Rehabilitation
Author
Byungyeon Park ; Wonhyuk Lee ; Hyuncheol Kim
Author_Institution
Dept. of KREONET Service, Korea Inst. of Sci. & Technol. Inf., Daejeon, South Korea
fYear
2014
fDate
28-30 Oct. 2014
Firstpage
1
Lastpage
2
Abstract
Recently, the technology and services make progress in IT sector to facilitate the rehabilitation, as well as the exercise that aims to promote the health. In particular, the research has been conducted, using the game, in the new technology cultural contents which have shown noticeable fusion and convergence between IT and exercise rehabilitation areas. Such games can be classified into the motion-based game, serious game, and virtual reality game. Those game contents are forming the market fast based on the contents for education, sports, exercise rehabilitation, healthcare, etc., and have very great potential for growth. This study is intended to analyze the fusion and convergence system of exercise rehabilitation through those games and present a direction for future development.
Keywords
patient rehabilitation; serious games (computing); virtual reality; IT technology; convergence system; exercise rehabilitation; fusion system; new technology cultural contents; serious games; virtual reality game; Business; Convergence; Games; Industries; Muscles; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
IT Convergence and Security (ICITCS), 2014 International Conference on
Conference_Location
Beijing
Type
conf
DOI
10.1109/ICITCS.2014.7021783
Filename
7021783
Link To Document