• DocumentCode
    242708
  • Title

    IT Technology and Exercise Rehabilitation

  • Author

    Byungyeon Park ; Wonhyuk Lee ; Hyuncheol Kim

  • Author_Institution
    Dept. of KREONET Service, Korea Inst. of Sci. & Technol. Inf., Daejeon, South Korea
  • fYear
    2014
  • fDate
    28-30 Oct. 2014
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    Recently, the technology and services make progress in IT sector to facilitate the rehabilitation, as well as the exercise that aims to promote the health. In particular, the research has been conducted, using the game, in the new technology cultural contents which have shown noticeable fusion and convergence between IT and exercise rehabilitation areas. Such games can be classified into the motion-based game, serious game, and virtual reality game. Those game contents are forming the market fast based on the contents for education, sports, exercise rehabilitation, healthcare, etc., and have very great potential for growth. This study is intended to analyze the fusion and convergence system of exercise rehabilitation through those games and present a direction for future development.
  • Keywords
    patient rehabilitation; serious games (computing); virtual reality; IT technology; convergence system; exercise rehabilitation; fusion system; new technology cultural contents; serious games; virtual reality game; Business; Convergence; Games; Industries; Muscles; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    IT Convergence and Security (ICITCS), 2014 International Conference on
  • Conference_Location
    Beijing
  • Type

    conf

  • DOI
    10.1109/ICITCS.2014.7021783
  • Filename
    7021783