• DocumentCode
    2428282
  • Title

    Hierarchical learning approach for one-shot action imitation in humanoid robots

  • Author

    Wu, Yan ; Demiris, Yiannis

  • Author_Institution
    Dept. of Electr. & Electron. Eng., Imperial Coll. London, London, UK
  • fYear
    2010
  • fDate
    7-10 Dec. 2010
  • Firstpage
    453
  • Lastpage
    458
  • Abstract
    We consider the issue of segmenting an action in the learning phase into a logical set of smaller primitives in order to construct a generative model for imitation learning using a hierarchical approach. Our proposed framework, addressing the “how-to” question in imitation, is based on a one-shot imitation learning algorithm. It incorporates segmentation of a demonstrated template into a series of subactions and takes a hierarchical approach to generate the task action by using a finite state machine in a generative way. Two sets of experiments have been conducted to evaluate the performance of the framework, both statistically and in practice, through playing a tic-tac-toe game. The experiments demonstrate that the proposed framework can effectively improve the performance of the one-shot learning algorithm and reduce the size of primitive space, without compromising the learning quality.
  • Keywords
    finite state machines; gesture recognition; hierarchical systems; human-robot interaction; humanoid robots; learning (artificial intelligence); path planning; finite state machine; hierarchical learning; humanoid robot; imitation learning; one shot action imitation; Cameras; Correlation; Games; Humans; Redundancy; Robots; Trajectory; generative model; humanoid robots; imitation learning; one-shot learning; path planning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Control Automation Robotics & Vision (ICARCV), 2010 11th International Conference on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4244-7814-9
  • Type

    conf

  • DOI
    10.1109/ICARCV.2010.5707349
  • Filename
    5707349