DocumentCode
2428282
Title
Hierarchical learning approach for one-shot action imitation in humanoid robots
Author
Wu, Yan ; Demiris, Yiannis
Author_Institution
Dept. of Electr. & Electron. Eng., Imperial Coll. London, London, UK
fYear
2010
fDate
7-10 Dec. 2010
Firstpage
453
Lastpage
458
Abstract
We consider the issue of segmenting an action in the learning phase into a logical set of smaller primitives in order to construct a generative model for imitation learning using a hierarchical approach. Our proposed framework, addressing the “how-to” question in imitation, is based on a one-shot imitation learning algorithm. It incorporates segmentation of a demonstrated template into a series of subactions and takes a hierarchical approach to generate the task action by using a finite state machine in a generative way. Two sets of experiments have been conducted to evaluate the performance of the framework, both statistically and in practice, through playing a tic-tac-toe game. The experiments demonstrate that the proposed framework can effectively improve the performance of the one-shot learning algorithm and reduce the size of primitive space, without compromising the learning quality.
Keywords
finite state machines; gesture recognition; hierarchical systems; human-robot interaction; humanoid robots; learning (artificial intelligence); path planning; finite state machine; hierarchical learning; humanoid robot; imitation learning; one shot action imitation; Cameras; Correlation; Games; Humans; Redundancy; Robots; Trajectory; generative model; humanoid robots; imitation learning; one-shot learning; path planning;
fLanguage
English
Publisher
ieee
Conference_Titel
Control Automation Robotics & Vision (ICARCV), 2010 11th International Conference on
Conference_Location
Singapore
Print_ISBN
978-1-4244-7814-9
Type
conf
DOI
10.1109/ICARCV.2010.5707349
Filename
5707349
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