• DocumentCode
    2429871
  • Title

    Balanced Hierarchies for Collision Detection between Fracturing Objects

  • Author

    Otaduy, Miguel A. ; Chassot, Olivier ; Steinemann, Denis ; Gross, Markus

  • Author_Institution
    Comput. Graphics Lab., ETH Zurich
  • fYear
    2007
  • fDate
    10-14 March 2007
  • Firstpage
    83
  • Lastpage
    90
  • Abstract
    The simulation of fracture leads to collision-intensive situations that call for efficient collision detection algorithms and data structures. Bounding volume hierarchies (BVHs) are a popular approach for accelerating collision detection, but they rarely see application in fracture simulations, due to the dynamic creation and deletion of geometric primitives. We propose the use of balanced trees for storing BVHs, as well as novel algorithms for dynamically restructuring them in the presence of progressive or instantaneous fracture. By paying a small loss of fitting quality compared with complete reconstruction, we achieve more than one order of magnitude speedup in the update of BVHs
  • Keywords
    computational geometry; path planning; balanced hierarchies; bounding volume hierarchies; collision detection; collision-intensive situations; computational geometry; data structures; fracturing objects; instantaneous fracture; object modeling; Acceleration; Computational geometry; Computational modeling; Computer graphics; Costs; Data structures; Heuristic algorithms; Object detection; Solid modeling; Surface cracks; AVL-trees; Collision detection; I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling¿Object Hierarchies; fracture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference, 2007. VR '07. IEEE
  • Conference_Location
    Charlotte, NC
  • Print_ISBN
    1-4244-0906-3
  • Electronic_ISBN
    1-4244-0906-3
  • Type

    conf

  • DOI
    10.1109/VR.2007.352467
  • Filename
    4161009