DocumentCode :
2431491
Title :
Multi-agent Pathfinding System Implemented on XNA
Author :
Jin, Huang ; Wei, Wu ; Ziyan, Ling
Author_Institution :
Sch. of Software Eng., Beijing Jiaotong Univ., Beijing, China
fYear :
2012
fDate :
3-5 Nov. 2012
Firstpage :
651
Lastpage :
655
Abstract :
This research presents a real-time multi-agent path finding system for XNA game development. In our system, each agent thinks independently, and continues to search and move to reach its destination, so a group behaviors with significant individual characteristic can be better simulated, The concept of soft obstacle is introduced to implement collision avoidance between agents and crowd movement simulation, The path finding algorithm is applied and bridged on the 3D games, which provides efficient multi NPC path finding function for real-time game. The paper expounds the system from overall structure, components detail, core algorithms and practical application, and then obtains the experimental results.
Keywords :
collision avoidance; computer games; multi-agent systems; 3D games; XNA game development; agent individual characteristics; collision avoidance; crowd movement simulation; group behavior; multiNPC path finding function; path finding algorithm; real-time game; real-time multiagent path finding system; soft obstacle; Algorithm design and analysis; Educational institutions; Games; Graphics processing units; Heuristic algorithms; Planning; System recovery; XNA; game development; multi-agent; pathfinding;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Communication Networks (CICN), 2012 Fourth International Conference on
Conference_Location :
Mathura
Print_ISBN :
978-1-4673-2981-1
Type :
conf
DOI :
10.1109/CICN.2012.150
Filename :
6375193
Link To Document :
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