• DocumentCode
    2435971
  • Title

    Efficient Zone Mapping Algorithms for Distributed Virtual Environments

  • Author

    Ta, Duong Nguyen Binh ; Zhou, Suiping ; Cai, Wentong ; Tang, Xueyan ; Ayani, Rassul

  • Author_Institution
    Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore, Singapore
  • fYear
    2009
  • fDate
    22-25 June 2009
  • Firstpage
    137
  • Lastpage
    144
  • Abstract
    This paper deals with the zone mapping problem in large-scale distributed virtual environments (DVEs), e.g., massively multi-player online games, distributed military simulations, etc. To support such large-scale DVEs with real-time interactions among thousands of concurrent, geographically separated clients, a distributed server infrastructure is generally needed, and the virtual world can be partitioned into several distinct zones to distribute the load among the servers. The NP-hard zone mapping problem concerns how to assign the zones of the virtual world to a number of distributed servers to improve interactivity. In this paper, we propose new zone mapping algorithms based on a linear programming relaxation of the original problem and meta-heuristics such as local search and evolutionary optimization techniques. We conducted extensive experiments with realistic Internet latency models obtained from real measurements using millions of pairs of geographically distributed IP addresses. The results have shown that our newly proposed algorithms significantly improved the performance of large-scale DVEs in terms of overall interactivity, when compared with existing mechanisms.
  • Keywords
    Internet; client-server systems; distributed algorithms; linear programming; real-time systems; NP-hard zone mapping algorithm; distributed server infrastructure; distributed virtual environment; geographically distributed IP address; geographically separated client; interactive DVE; linear programming; real-time interaction; realistic Internet latency model; Computational modeling; Computer simulation; Delay; Internet; Large-scale systems; Linear programming; Military computing; Network servers; Virtual environment; Web server; distributed virtual environments; metaheuristics; zone mapping;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Principles of Advanced and Distributed Simulation, 2009. PADS '09. ACM/IEEE/SCS 23rd Workshop on
  • Conference_Location
    Lake Placid, NY
  • Print_ISBN
    978-0-7695-3713-9
  • Type

    conf

  • DOI
    10.1109/PADS.2009.10
  • Filename
    5158329