DocumentCode :
2437552
Title :
A practical animation language for software development
Author :
Stasko, John T.
Author_Institution :
Sch. of Inf. & Comput. Sci., Georgia Inst. of Technol., Atlanta, GA, USA
fYear :
1990
fDate :
12-15 Mar 1990
Firstpage :
1
Lastpage :
10
Abstract :
A practical language for creating real-time, two-dimensional, smooth, color animations is described. Animation can be a valuable component in a variety of domains, such as user interface design, on-line help information, and computer-aided instruction. The animation language produces aesthetically pleasing, smooth imagery, and is easy to learn and use. The language is based on four abstract data types: locations, images, paths, and transitions. Animation designers create and modify objects of these types in order to produce animation sequences. In addition, a precise specification and semantics are provided for all the data type operations. This rigorous definition helps simplify animation design by formalizing the actions resulting from the operations. A prototype algorithm animation system that utilizes this design language as its basis has been implemented
Keywords :
data structures; high level languages; software engineering; abstract data types; animation language; computer-aided instruction; images; locations; on-line help information; paths; prototype algorithm; semantics; software development; transitions; user interface design; Animation; Application software; Computer aided instruction; Computer graphics; Computer science; Design methodology; Formal specifications; Programming profession; Prototypes; User interfaces;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Languages, 1990., International Conference on
Conference_Location :
New Orleans, LA
Print_ISBN :
0-8186-2036-6
Type :
conf
DOI :
10.1109/ICCL.1990.63755
Filename :
63755
Link To Document :
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