Title :
Multi-screen cyber-physical video game: An integration with body-area inertial sensor networks
Author :
Wu, Chin-Hao ; Chang, Yuan-Tse ; Tseng, Yu-Chee
Author_Institution :
Dept. of Comput. Sci., Nat. Chiao Tung Univ., Hsinchu, Taiwan
fDate :
March 29 2010-April 2 2010
Abstract :
Deploying body-area inertial sensor networks on human bodies to capture motions has attracted a lot of interests recently, especially in cyber-physical video games and context-aware applications. While video games on the cyber world have been quite popular, enhancing them with more physical inputs, such as those from inertial sensors, is becoming a new trend. Following this trend, we develop a video game integrated with body-area inertial sensor networks deployed on players as inputs and with multiple game screens to broaden players´ views and provide more realistic interaction experiences. Our design simulates a multi-screen game engine by controlling a set of game engines simultaneously. A prototype with a body-area inertial sensor network platform, a cyber-physical game controller, and a set of game engines is demonstrated. The demonstrated game also addresses the interaction between virtual objects and players.
Keywords :
body area networks; body sensor networks; computer games; ubiquitous computing; user interfaces; body-area inertial sensor networks; context-aware application; cyber-physical game controller; multiscreen cyber-physical video game; multiscreen game engine; realistic interaction experiences; Control systems; Games; Humans; Liquid crystal displays; Local area networks; Micromechanical devices; Plasma displays; Prototypes; Search engines; Sensor systems;
Conference_Titel :
Pervasive Computing and Communications Workshops (PERCOM Workshops), 2010 8th IEEE International Conference on
Conference_Location :
Mannheim
Print_ISBN :
978-1-4244-6605-4
Electronic_ISBN :
978-1-4244-6606-1
DOI :
10.1109/PERCOMW.2010.5470554