Title :
Texture Advection Based Simulation of Dynamic Cloud Scene
Author :
Liu, Shiguang ; Huang, Ruoguan ; Wang, Zhangye ; Peng, Qunsheng ; Zhang, Jiawan ; Sun, Jizhou
Author_Institution :
Tianjin Univ., Tianjin
Abstract :
Fast display of realistic dynamic cloud scene is a challenging task for researchers in computer graphics. This paper describes a novel method of simulating animations of cloud. We first model the motion of cloud based on the physical theory of cloud formation. Then, the physical model of cloud is solved in discrete sparse grids. Thus, we can get approximate motion of cloud. Next, we advect texture image using the calculated velocity field to add the local detail of dynamic cloud scene. Here the texture image we used is Perlin noise map. The color of arbitrary point in the simulation space is got by calculating the product of the density texture and the regenerated Perlin noise texture. Finally, by changing different noise maps, realistic dynamic cloud scenes in different light environment are generated at high rendering rates.
Keywords :
computer animation; image motion analysis; image texture; rendering (computer graphics); Perlin noise map; approximate motion; cloud animations; computer graphics; density texture; discrete sparse grids; realistic dynamic cloud scene; rendering rates; texture advection based simulation; texture image; Animation; Clouds; Colored noise; Computational modeling; Computer displays; Computer graphics; Layout; Noise generators; Rendering (computer graphics); Working environment noise;
Conference_Titel :
Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4244-1579-3
Electronic_ISBN :
978-1-4244-1579-3
DOI :
10.1109/CADCG.2007.4407871