DocumentCode
2446277
Title
An Improved Study of Physically Based Fluid Simulation on GPU
Author
Tong, Zhizhong ; Huang, Qitao ; He, Jingfeng ; Han, Junwei
Author_Institution
Harbin Inst. of Technol., Harbin
fYear
2007
fDate
15-18 Oct. 2007
Firstpage
179
Lastpage
184
Abstract
A feasible routine for complex fluid simulation is presented, consisting of the pre-processing and runtime stage. The pre-processing stage generates all computation-aided textures, which speeds up the simulating and rendering at run-time stage. We improve the unreasonable processing in most previous methods and give a correct discretized solution of Poisson equation. To improve the computational accuracy, the residuals are calculated to adoptively control the Jacobian iterations based on ping-pong technique and reduction operation. The potential parallelism of GPU is harnessed by effectively organizing the data and taking advantages of 4-element parallelism of vector operations. The experiment reveals that the proposed routine creates visually convincing results with encouraging FPS and meets the requirements of real-time simulation.
Keywords
Jacobian matrices; Poisson equation; computer animation; image texture; iterative methods; rendering (computer graphics); storage management; GPU parallelism; Jacobian iteration; Poisson equation; computation-aided texture; data organization; fluid simulation; ping-pong technique; reduction operation; rendering; vector operation parallelism; Animation; Computational modeling; Computer graphics; Computer simulation; Fluid flow; Hardware; Jacobian matrices; Parallel processing; Poisson equations; Runtime;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
Conference_Location
Beijing
Print_ISBN
978-1-4244-1579-3
Electronic_ISBN
978-1-4244-1579-3
Type
conf
DOI
10.1109/CADCG.2007.4407877
Filename
4407877
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