Title :
An Improved Study of Physically Based Fluid Simulation on GPU
Author :
Tong, Zhizhong ; Huang, Qitao ; He, Jingfeng ; Han, Junwei
Author_Institution :
Harbin Inst. of Technol., Harbin
Abstract :
A feasible routine for complex fluid simulation is presented, consisting of the pre-processing and runtime stage. The pre-processing stage generates all computation-aided textures, which speeds up the simulating and rendering at run-time stage. We improve the unreasonable processing in most previous methods and give a correct discretized solution of Poisson equation. To improve the computational accuracy, the residuals are calculated to adoptively control the Jacobian iterations based on ping-pong technique and reduction operation. The potential parallelism of GPU is harnessed by effectively organizing the data and taking advantages of 4-element parallelism of vector operations. The experiment reveals that the proposed routine creates visually convincing results with encouraging FPS and meets the requirements of real-time simulation.
Keywords :
Jacobian matrices; Poisson equation; computer animation; image texture; iterative methods; rendering (computer graphics); storage management; GPU parallelism; Jacobian iteration; Poisson equation; computation-aided texture; data organization; fluid simulation; ping-pong technique; reduction operation; rendering; vector operation parallelism; Animation; Computational modeling; Computer graphics; Computer simulation; Fluid flow; Hardware; Jacobian matrices; Parallel processing; Poisson equations; Runtime;
Conference_Titel :
Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
Conference_Location :
Beijing
Print_ISBN :
978-1-4244-1579-3
Electronic_ISBN :
978-1-4244-1579-3
DOI :
10.1109/CADCG.2007.4407877