DocumentCode
2446605
Title
Pac-mAnt: Optimization based on ant colonies applied to developing an agent for Ms. Pac-Man
Author
Emilio, Martin ; Moises, Martinez ; Gustavo, Recio ; Yago, Saez
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
458
Lastpage
464
Abstract
This paper proposes the use of an optimization algorithm based on ant colonies for the development of competitive agents in the game environment in real time, specifically for the Ms. Pac-Man video game. Furthermore, a genetic algorithm is implemented to optimize the parameters of the artificial ants. The best agent obtained through experimentation will be sent to the competition of Ms. Pac-Man1 organized by the IEEE, framed within the Computational Intelligence and Games 2010 (CIG2010).
Keywords
computer games; genetic algorithms; multi-agent systems; Computational Intelligence and Games; Ms. Pac-Man video game; Pac-mAnt; ant colony optimization; artificial ant; competitive agent; genetic algorithm; Computational intelligence; Conferences; Equations; Games; Mathematical model; Optimization; Software;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Dublin
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593319
Filename
5593319
Link To Document