• DocumentCode
    244662
  • Title

    Low-textured regions detection for improving stereoscopy algorithms

  • Author

    Ibarra-Delgado, Salvador ; Cozar, Julian R. ; Gonzalez-Linares, Jose Mo ; Gomez-Luna, Juan ; Guil, Nicolas

  • Author_Institution
    Electr. Eng. Dept., Univ. Autonoma de Zacatecas, Zacatecas, Mexico
  • fYear
    2014
  • fDate
    21-25 July 2014
  • Firstpage
    676
  • Lastpage
    680
  • Abstract
    The main goal of stereoscopy algorithms is the calculation of the disparity map between two frames corresponding to the same scene, and captured simultaneously by two different cameras. The different position (disparity) where common scene points are projected in both camera sensors can be used to calculate the depth of the scene point. Many algorithms calculate the disparity of corresponding points in both frames relying on the existence of similar textured areas around the pixels to be analyzed. Unfortunately, real images present large areas with low texture, which hinder the calculation of the disparity map. In this paper we present a method that employs a set of local textures to build a classifier that is able to select reliable pixels where the disparity can be accurately calculated, improving the precision of the scene map obtained by the stereoscopic technique.
  • Keywords
    feature extraction; image classification; image texture; statistical distributions; stereo image processing; disparity map; image classifier; local image textures; low-textured region detection; statistical measure; stereoscopy algorithms; Accuracy; Classification algorithms; Computer vision; Feature extraction; Reliability; Stereo vision; Support vector machines;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    High Performance Computing & Simulation (HPCS), 2014 International Conference on
  • Conference_Location
    Bologna
  • Print_ISBN
    978-1-4799-5312-7
  • Type

    conf

  • DOI
    10.1109/HPCSim.2014.6903753
  • Filename
    6903753