• DocumentCode
    2446666
  • Title

    Keeping the trainee on track

  • Author

    Westra, Joost ; Dignum, Frank ; Dignum, Virginia

  • Author_Institution
    Univ. Utrecht, Utrecht, Netherlands
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    450
  • Lastpage
    457
  • Abstract
    Serious games and other training applications have the requirement that they should be suitable for trainees with different skill levels. Current approaches either use human experts or a completely centralized approach for this adaptation. Where agents are increasingly used in serious game implementations as a means to reduce complexity and increase believability, their use for adaptation can lead to situations in which the lack of coordination between the agents makes it practically impossible to follow the intended storyline of the game and select suitable difficulties for the trainee. In this paper we propose an architecture for game design that introduces a monitoring module to check the development of user skills and direct coordinated agent adaptation. Agents propose possible courses of action that are fitting their role and context, and the monitor module uses this information together with its evaluation of user level and storyline progress to determine the most suitable combination of proposals.
  • Keywords
    computer games; computerised monitoring; software agents; training; coordinated agent adaptation; game design; learning agent; monitoring module; serious game; trainee; user skill; Adaptation model; Conferences; Engines; Games; Organizations; Proposals; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593322
  • Filename
    5593322