DocumentCode :
2446684
Title :
Bayesian networks: Real-time applicable decision mechanisms for intelligent agents in interactive drama
Author :
Arinbjarnar, Maria ; Kudenko, Daniel
Author_Institution :
Dept. of Comput. Sci., Univ. of York, York, UK
fYear :
2010
fDate :
18-21 Aug. 2010
Firstpage :
427
Lastpage :
434
Abstract :
The growing use of intelligent agents in virtual realities calls for agents that can interact with users in a fluent and believable way. Intelligent agents are expected to react in an increasingly human like manner, showing distinct characteristics and to express emotion. Which calls for increasingly larger datasets for the agents to make informed and plausible decisions. Intelligent agents need to be able to process large knowledge bases and make decisions based on a wide range of relevant factors in real-time in order for the user to find them believable. This is very important for autonomous agents in emergent interactive drama because they need to respond fluently to user interactions in a manner that resembles that of a real actor. Bayesian networks (BNs) are particularly suitable to implement intelligent agents decision mechanism because they support transient emotions and decision making and accommodate for conflicts between the virtual agents goals. In their basic form, BN reasoning algorithms do not scale well, since the cost of updating values in a BN is NP-hard in the worst case. We propose efficient and scalable BN techniques using relevance reasoning, that are suitable for the needs of our autonomous agents in directed emergent drama and allow for real-time decision making.
Keywords :
artificial intelligence; belief networks; decision making; knowledge based systems; multi-agent systems; optimisation; virtual reality; Bayesian networks; NP-hard problems; autonomous agents; decision mechanisms; intelligent agents; interactive drama; large knowledge bases; real-time decision making; transient emotions; virtual agents goals; virtual realities; Bayesian methods; Cognition; Footwear; Games; Intelligent agent; Knowledge based systems; Speech;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location :
Dublin
Print_ISBN :
978-1-4244-6295-7
Electronic_ISBN :
978-1-4244-6296-4
Type :
conf
DOI :
10.1109/ITW.2010.5593323
Filename :
5593323
Link To Document :
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