• DocumentCode
    2446783
  • Title

    Combining local and global optimisation for virtual camera control

  • Author

    Burelli, Paolo ; Yannakakis, Georgios N.

  • Author_Institution
    Center for Comput. Games Res., IT Univ. of Copenhagen, Copenhagen, Denmark
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    403
  • Lastpage
    410
  • Abstract
    Controlling a virtual camera in 3D computer games is a complex task. The camera is required to react to dynamically changing environments and produce high quality visual results and smooth animations. This paper proposes an approach that combines local and global search to solve the virtual camera control problem. The automatic camera control problem is described and it is decomposed into sub-problems; then a hierarchical architecture that solves each sub-problem using the most appropriate optimisation technique is proposed. The approach is compared to pure local search solutions to showcase the advantages of the proposed architecture in terms of visual performance and robustness.
  • Keywords
    cameras; computer games; motion control; optimisation; path planning; position control; search problems; 3D computer games; automatic camera control problem; global optimisation; global search; local optimisation; local search; virtual camera control; Cameras; Control systems; Games; Optimization; Real time systems; Search problems; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593328
  • Filename
    5593328