DocumentCode :
2446805
Title :
Modular Reinforcement Learning architectures for artificially intelligent agents in complex game environments
Author :
Hanna, Christopher J. ; Hickey, Raymond J. ; Charles, Darryl K. ; Black, Michaela M.
Author_Institution :
Sch. of Comput. & Inf. Eng., Univ. of Ulster, Coleraine, UK
fYear :
2010
fDate :
18-21 Aug. 2010
Firstpage :
380
Lastpage :
387
Abstract :
Recently there has been much research focus on the use of Reinforcement Learning (RL) algorithms for game agent control. However, although it has been shown that such agents are capable of learning in real time, the high dimensionality of agent sensor state spaces still prove to be a significant barrier to progress. This paper outlines an approach to dealing with this issue by using a modular RL architecture with a fine granularity of modules. The modular approach enables a reduction of the dimensionality in complex game-like environments by dividing the state space into smaller, more manageable sub tasks. While this approach is successful in reducing dimensionality, challenges with action selection, exploration and reward allocation arise. This paper discusses approaches to overcoming these issues.
Keywords :
computer games; learning (artificial intelligence); multi-agent systems; agent sensor state spaces; artificially intelligent agents; complex game environments; game agent control; modular reinforcement learning architectures; Computer architecture; Energy states; Fires; Games; Learning; Space exploration; Tiles;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location :
Dublin
Print_ISBN :
978-1-4244-6295-7
Electronic_ISBN :
978-1-4244-6296-4
Type :
conf
DOI :
10.1109/ITW.2010.5593329
Filename :
5593329
Link To Document :
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