DocumentCode :
2446829
Title :
Estimating learning rates in evolution and TDL: Results on a simple grid-world problem
Author :
Lucas, Simon M.
Author_Institution :
Sch. of Comput. Sci. & Electron. Eng., Univ. of Essex, Colchester, UK
fYear :
2010
fDate :
18-21 Aug. 2010
Firstpage :
372
Lastpage :
379
Abstract :
When learning to play a game or perform some task, it is important to learn as quickly and effectively as possible by making best use of the available information. Interesting insights can be gained by studying the learning process from an information theory perspective, and analysing the learning speed in terms of the maximum number of bits that could be learned per game/task, or per action. Previous work has applied this analysis to co-evolution and to temporal difference learning (TDL) for a simple board game with a fixed number of moves. This paper analyses a grid-world problem and calculates the upper bounds on the information rates for evolution and for TDL. The results show an interesting relationship between the upper bounds of the learning rates and the actual information acquisition rates that are achieved in practice. Also, which method works best is highly dependent on the choice of function approximator.
Keywords :
computer games; evolutionary computation; function approximation; knowledge acquisition; learning (artificial intelligence); TDL; board game; evolutionary algorithm; function approximator; grid world problem; information acquisition rate; information theory; temporal difference learning; Equations; Error probability; Evolutionary computation; Games; Information rates; Mathematical model; Upper bound;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location :
Dublin
Print_ISBN :
978-1-4244-6295-7
Electronic_ISBN :
978-1-4244-6296-4
Type :
conf
DOI :
10.1109/ITW.2010.5593332
Filename :
5593332
Link To Document :
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