DocumentCode
2446870
Title
Growing on the inside: Soulful characters for video games
Author
Bidarra, Rafael ; Schaap, Robert ; Goossens, Kim
Author_Institution
Comput. Graphics Group, Delft Univ. of Technol., Delft, Netherlands
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
337
Lastpage
344
Abstract
Procedural generation techniques effectively help to reduce the huge content production costs in current video games. In a similar way, we propose to combine a rich internal state model with procedural facial expression generation as a flexible and natural step to solve the proverbial lack of expressiveness in game characters.
Keywords
computer games; cost reduction; emotion recognition; face recognition; content production cost; game character; internal state model; procedural facial expression generation; procedural generation technique; video game; Computational intelligence; Conferences; Drugs; Facial animation; Games; Mood;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Dublin
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593335
Filename
5593335
Link To Document