DocumentCode :
2446870
Title :
Growing on the inside: Soulful characters for video games
Author :
Bidarra, Rafael ; Schaap, Robert ; Goossens, Kim
Author_Institution :
Comput. Graphics Group, Delft Univ. of Technol., Delft, Netherlands
fYear :
2010
fDate :
18-21 Aug. 2010
Firstpage :
337
Lastpage :
344
Abstract :
Procedural generation techniques effectively help to reduce the huge content production costs in current video games. In a similar way, we propose to combine a rich internal state model with procedural facial expression generation as a flexible and natural step to solve the proverbial lack of expressiveness in game characters.
Keywords :
computer games; cost reduction; emotion recognition; face recognition; content production cost; game character; internal state model; procedural facial expression generation; procedural generation technique; video game; Computational intelligence; Conferences; Drugs; Facial animation; Games; Mood;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location :
Dublin
Print_ISBN :
978-1-4244-6295-7
Electronic_ISBN :
978-1-4244-6296-4
Type :
conf
DOI :
10.1109/ITW.2010.5593335
Filename :
5593335
Link To Document :
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