• DocumentCode
    2446870
  • Title

    Growing on the inside: Soulful characters for video games

  • Author

    Bidarra, Rafael ; Schaap, Robert ; Goossens, Kim

  • Author_Institution
    Comput. Graphics Group, Delft Univ. of Technol., Delft, Netherlands
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    337
  • Lastpage
    344
  • Abstract
    Procedural generation techniques effectively help to reduce the huge content production costs in current video games. In a similar way, we propose to combine a rich internal state model with procedural facial expression generation as a flexible and natural step to solve the proverbial lack of expressiveness in game characters.
  • Keywords
    computer games; cost reduction; emotion recognition; face recognition; content production cost; game character; internal state model; procedural facial expression generation; procedural generation technique; video game; Computational intelligence; Conferences; Drugs; Facial animation; Games; Mood;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593335
  • Filename
    5593335