DocumentCode
2446883
Title
A new design for a Turing Test for Bots
Author
Hingston, Philip
Author_Institution
Sch. of Comput. & Security Sci., Edith Cowan Univ., Perth, WA, Australia
fYear
2010
fDate
18-21 Aug. 2010
Firstpage
345
Lastpage
350
Abstract
Interesting, human-like opponents add to the entertainment value of a video game, and creating such opponents is a difficult challenge for programmers. Can artificial intelligence and computational intelligence provide the means to convincingly simulate a human opponent? Or are simple programming tricks and deceptions more effective? To answer these questions, the author designed and organised a game bot programming competition, the BotPrize, in which competitors submit bots that try to pass a “Turing Test for Bots”. In this paper, we describe a new design for the competition, which will make it simpler to run, and, we hope, open up new opportunities for innovative use of the testing platform. We illustrate the potential of the new platform by describing an implementation of a bot that is designed to learn how to appear more human using feedback obtained during play.
Keywords
Turing machines; artificial intelligence; computer games; entertainment; BotPrize; artificial intelligence; computational intelligence; entertainment value; feedback; game bot programming competition; human-like opponents; programmers; programming tricks; turing test; video game; Artificial intelligence; Computational intelligence; Computers; Games; Humans; Servers; Weapons;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location
Dublin
Print_ISBN
978-1-4244-6295-7
Electronic_ISBN
978-1-4244-6296-4
Type
conf
DOI
10.1109/ITW.2010.5593336
Filename
5593336
Link To Document