• DocumentCode
    2446883
  • Title

    A new design for a Turing Test for Bots

  • Author

    Hingston, Philip

  • Author_Institution
    Sch. of Comput. & Security Sci., Edith Cowan Univ., Perth, WA, Australia
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    345
  • Lastpage
    350
  • Abstract
    Interesting, human-like opponents add to the entertainment value of a video game, and creating such opponents is a difficult challenge for programmers. Can artificial intelligence and computational intelligence provide the means to convincingly simulate a human opponent? Or are simple programming tricks and deceptions more effective? To answer these questions, the author designed and organised a game bot programming competition, the BotPrize, in which competitors submit bots that try to pass a “Turing Test for Bots”. In this paper, we describe a new design for the competition, which will make it simpler to run, and, we hope, open up new opportunities for innovative use of the testing platform. We illustrate the potential of the new platform by describing an implementation of a bot that is designed to learn how to appear more human using feedback obtained during play.
  • Keywords
    Turing machines; artificial intelligence; computer games; entertainment; BotPrize; artificial intelligence; computational intelligence; entertainment value; feedback; game bot programming competition; human-like opponents; programmers; programming tricks; turing test; video game; Artificial intelligence; Computational intelligence; Computers; Games; Humans; Servers; Weapons;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593336
  • Filename
    5593336