DocumentCode :
2446883
Title :
A new design for a Turing Test for Bots
Author :
Hingston, Philip
Author_Institution :
Sch. of Comput. & Security Sci., Edith Cowan Univ., Perth, WA, Australia
fYear :
2010
fDate :
18-21 Aug. 2010
Firstpage :
345
Lastpage :
350
Abstract :
Interesting, human-like opponents add to the entertainment value of a video game, and creating such opponents is a difficult challenge for programmers. Can artificial intelligence and computational intelligence provide the means to convincingly simulate a human opponent? Or are simple programming tricks and deceptions more effective? To answer these questions, the author designed and organised a game bot programming competition, the BotPrize, in which competitors submit bots that try to pass a “Turing Test for Bots”. In this paper, we describe a new design for the competition, which will make it simpler to run, and, we hope, open up new opportunities for innovative use of the testing platform. We illustrate the potential of the new platform by describing an implementation of a bot that is designed to learn how to appear more human using feedback obtained during play.
Keywords :
Turing machines; artificial intelligence; computer games; entertainment; BotPrize; artificial intelligence; computational intelligence; entertainment value; feedback; game bot programming competition; human-like opponents; programmers; programming tricks; turing test; video game; Artificial intelligence; Computational intelligence; Computers; Games; Humans; Servers; Weapons;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
Conference_Location :
Dublin
Print_ISBN :
978-1-4244-6295-7
Electronic_ISBN :
978-1-4244-6296-4
Type :
conf
DOI :
10.1109/ITW.2010.5593336
Filename :
5593336
Link To Document :
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