• DocumentCode
    2446923
  • Title

    Synthesizing bots emotional behaviors through fuzzy cognitive processes

  • Author

    Acampora, Giovanni ; Ferraguto, Fabio ; Loia, Vincenzo

  • Author_Institution
    Dept. of Math. & Comput. Sci., Univ. of Salerno, Fisciano, Italy
  • fYear
    2010
  • fDate
    18-21 Aug. 2010
  • Firstpage
    329
  • Lastpage
    336
  • Abstract
    Video games are one of the most significative applications of the artificial intelligence. Ranging from simple games such as Space Invaders to modern complex first person shooters (FPSs), artificial and computational intelligence techniques have been widely exploited to design and develop virtual characters behaviors in order to provide them with a high degree of human-likeness. Our work tries to improve current bots´ human-likeness by introducing an abstract collection of artificial components capable of synthetizing cognitive processes that usually allow intelligent natural entities to take autonomous decisions by dynamically analyzing environmental stimuli, emotions, personality and physical conditions. In particular, our proposal exploits some theories from psychological research area and introduces a novel kinds of fuzzy controllers, named Timed Automata based Fuzzy Controllers, in order to provide Non Player Characters with a more realistic and efficient behaviors.
  • Keywords
    artificial intelligence; cognitive systems; computer games; decision making; emotion recognition; fuzzy control; human factors; psychology; virtual reality; artificial intelligence; autonomous decision; bots emotional behavior; computational intelligence technique; first person shooter; fuzzy cognitive process; nonplayer character; space invader; synthetizing cognitive process; timed automata based fuzzy controller; video game; virtual character; Automata; Computational intelligence; Computational modeling; Control systems; Games; Object oriented modeling; Oceans;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2010 IEEE Symposium on
  • Conference_Location
    Dublin
  • Print_ISBN
    978-1-4244-6295-7
  • Electronic_ISBN
    978-1-4244-6296-4
  • Type

    conf

  • DOI
    10.1109/ITW.2010.5593338
  • Filename
    5593338