• DocumentCode
    2447206
  • Title

    Mesh Deformation under Skeleton-based Detail-preservation

  • Author

    Wu, Jinzhong ; Liu, Xuehui ; Wu, Enhua

  • Author_Institution
    Chinese Acad. of Sci., Beijing
  • fYear
    2007
  • fDate
    15-18 Oct. 2007
  • Firstpage
    453
  • Lastpage
    456
  • Abstract
    With in skeleton based deformation, two issues are waiting for investigation, large angle rotation and artifacts near joint regions. In this paper we propose rotation angle decomposition and detail preserving method to conquer them. A skeleton with multiple connected bones is prior computed for a triangle mesh. While deforming, large angle rotation is simulated by several progressive small angle rotations. We also introduce a distortion metric function E to quantify the difference between mesh edge vectors before and after deformation, preserving the detail of mesh surfaces. Nearby vertex position blending is enforced. We use sparse conjugate gradient method for the minimization of metric function E. Results show our method is suitable for 3D modeling and character animation applications, making the deformation near joint regions more natural.
  • Keywords
    computer animation; gradient methods; minimisation; sparse matrices; detail preserving method; distortion metric function; mesh deformation; metric function minimization; rotation angle decomposition; skeleton-based detail-preservation; sparse conjugate gradient method; vertex position blending; Animation; Bones; Computer science; Deformable models; Information science; Joints; Kinetic theory; Matrix decomposition; Nonlinear distortion; Skeleton;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Design and Computer Graphics, 2007 10th IEEE International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    978-1-4244-1579-3
  • Electronic_ISBN
    978-1-4244-1579-3
  • Type

    conf

  • DOI
    10.1109/CADCG.2007.4407928
  • Filename
    4407928